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To keep the binaries smaller we build the default material for the target platform of the library. So when we build for desktop, we assume OpenGL, not OpenGL ES, when invoking
You'll need to change Can you use EGL with OpenGL 4? You may run into other assumptions we make about what OpenGL ES is capable of. |
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I have been working on making Linux EGL work for the gltfw_viewer. I have refactored things so I have Linux using PlatformEGL, and have removed SDL + Imgui from FilamentApp -> FilamentFbo. Effectively using part of the ANDROID path. I'm running plain Linux on a QC SoC.
I'm hitting: The material 'Default GLTF material' was not built for mobile.
I believe I need a GLES3 compliant "Default GLTF material", as it generates for GL Core 4.
What would a "Default GLTF material" GLES3 version look like?
Instrumented output:
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