Collision shapes for gltf model for physics engine #7214
azhong-git
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There are no plans for this as Filament is purely a rendering engine. However you can use a library like Bullet to drive physics and compute the convex hull of any mesh. It's efficient and easy to use, highly recommended. |
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Hi Filament community,
I am curious if there are some recommended ways or future plans for getting collision shapes (like convex hull or triangle mesh) from gltf model for physics simulation. As of today, the
AssetLoader
only computes AABB bounds for nodes.Ideally in C++ (I know a few javascript libraries can do this)
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