Change standart shaders #8159
MnogoZnaet
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You need to write a .mat file, compile with matc, and subclass MaterialProvider to load this file (preferred), or use the uberz utility to replace the custom ubershader with this material. |
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I would like to experiment with PBR in order to learn shaders better, how can I make changes in standart shaders and see the result in engine examples on Windows
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