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I am using the SceneView/sceneform-android library and trying to access the submeshes of a loaded .glb model file within a FilamentAsset that is returned. However, it looks like all the functions like getEntities() returns int[] types which are not objects that provide access to anything useful.
How can I access the node hierarchy or sub meshes within the .glb file from a FilamentAsset?
Please use the discussions tab. Entities are what you are looking for. You use those entities to access components via the managers (RenderableManager for instance to set/get materials, TransformManager for transforms etc.).
I am using the SceneView/sceneform-android library and trying to access the submeshes of a loaded
.glb
model file within aFilamentAsset
that is returned. However, it looks like all the functions likegetEntities()
returnsint[]
types which are not objects that provide access to anything useful.How can I access the node hierarchy or sub meshes within the
.glb
file from aFilamentAsset
?Related:
SceneView/sceneform-android#118
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