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OpenGLDriver::updateDescriptors crash #8282
Comments
Do you enable transparent picking? |
Thanks, by turn off transparent picking, it didn't crash any more, and can pick something. |
I thought it was disabled by default...it seems I accidentally modified the default value. |
@dcteris Could you share more details about the setup/settings of your scene? |
Describe the bug
We first create a rendertarget view, and use mouse to pick something by calling View::pick, and works great under 1.54.5
After update to 1.56.0, the render works well, the program crash when we click mouse for picking.
We build release mode, it deos not crash, but we can not pick anything.
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
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Logs
Editor1.exe!utils::abort() Line 30 C++
Editor1.exe!utils::panic(const char * func, const char * file, int line, const char * assertion) Line 35 C++
Editor1.exe!filament::backend::GLDescriptorSet::validate(filament::backend::HandleAllocator<32,96,136> & allocator, filament::backend::Handlefilament::backend::HwDescriptorSetLayout pipelineLayout) Line 360 C++
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context
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