You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some sort of latency exerciser would be handy. Examples include "pointer trails" to see how far behind the touch input we get, and a big sliding box that tries to move with your finger. For the latter I'm thinking of something like Google Maps but with just a simple texture instead of network tiles.
The goal is to have a test app that shows the benefits of DispSync and eglPresentationTimeANDROID.
Some sort of latency exerciser would be handy. Examples include "pointer trails" to see how far behind the touch input we get, and a big sliding box that tries to move with your finger. For the latter I'm thinking of something like Google Maps but with just a simple texture instead of network tiles.
The goal is to have a test app that shows the benefits of DispSync and eglPresentationTimeANDROID.
Background: http://stackoverflow.com/questions/26317132/minimize-android-glsurfaceview-lag/
The text was updated successfully, but these errors were encountered: