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This isn't really a bug per say I just wanted to ask why does the preview in the show and capture activity seem deformed on a nexus 7. I'm asking here so that others can see this as well.
It's like the preview has been stretched a bit from a square to a rectangle maybe?
Is this caused by the openCamera(1280, 720); line in onResume part of the activity there?
Is there a way to maybe get the devices/screen optimal resolution to avoid such distortions?
Thank you :)
The text was updated successfully, but these errors were encountered:
Laziness, essentially. :-) It's (usually) also wrong in the output video file.
You can see examples of matching the view aspect ratio to the window contents in the two video players (one for TextureView, one for SurfaceView). The two generated videos have different aspects ratios, so you can flip between them and watch the window resize.
For output, the "Record GL" activity handles letter/pillar boxing when writing to the encoder.
This will be properly handled everywhere eventually.
Hello again,
This isn't really a bug per say I just wanted to ask why does the preview in the show and capture activity seem deformed on a nexus 7. I'm asking here so that others can see this as well.
It's like the preview has been stretched a bit from a square to a rectangle maybe?
Is this caused by the
openCamera(1280, 720);
line in onResume part of the activity there?Is there a way to maybe get the devices/screen optimal resolution to avoid such distortions?
Thank you :)
The text was updated successfully, but these errors were encountered: