You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I asked a question about real-time-blur on Stack Overflow and was delighted when you responded with this Grafika tool.
My only issue is that I notice the blur is not as strong as id like it to be,
and ive been playing around with this:
case CameraCaptureActivity.FILTER_BLUR:
programType = Texture2dProgram.ProgramType.TEXTURE_EXT_FILT;
kernel = new float[] {
1f/16f, 2f/16f, 1f/16f,
2f/16f, 4f/16f, 2f/16f,
1f/16f, 2f/16f, 1f/16f };
break;
but I cant quite figure out what to change in that 3x3 image blur radius matrix, or whatever those fractions represent to change them to make the blur stronger.
Any idea(s)?
Thanks again!
Steve
The text was updated successfully, but these errors were encountered:
Hello Fadden,
I asked a question about real-time-blur on Stack Overflow and was delighted when you responded with this Grafika tool.
My only issue is that I notice the blur is not as strong as id like it to be,
and ive been playing around with this:
case CameraCaptureActivity.FILTER_BLUR:
programType = Texture2dProgram.ProgramType.TEXTURE_EXT_FILT;
kernel = new float[] {
1f/16f, 2f/16f, 1f/16f,
2f/16f, 4f/16f, 2f/16f,
1f/16f, 2f/16f, 1f/16f };
break;
but I cant quite figure out what to change in that 3x3 image blur radius matrix, or whatever those fractions represent to change them to make the blur stronger.
Any idea(s)?
Thanks again!
Steve
The text was updated successfully, but these errors were encountered: