THIS REPOSITORY IS DEPRECATED. ALL OF ITS CONTENT AND HISTORY HAS BEEN MOVED TO GOOGLE-CLOUD-NODE
Game service client for Node.js
A comprehensive list of changes in each version may be found in the CHANGELOG.
- Google Cloud Game Servers Node.js Client API Reference
- Google Cloud Game Servers Documentation
- github.com/googleapis/nodejs-game-servers
Read more about the client libraries for Cloud APIs, including the older Google APIs Client Libraries, in Client Libraries Explained.
Table of contents:
- Select or create a Cloud Platform project.
- Enable billing for your project.
- Enable the Google Cloud Game Servers API.
- Set up authentication with a service account so you can access the API from your local workstation.
npm install @google-cloud/game-servers
const {RealmsServiceClient} = require('@google-cloud/game-servers');
async function quickstart() {
const client = new RealmsServiceClient();
// TODO(developer): uncomment the following section, and add values
// const projectId = 'YOUR_PROJECT_ID';
// const location = 'us-central1;
// const realmId = 'DESIRED_REALM_ID';
const request = {
parent: `projects/${projectId}/locations/${location}`,
realmId,
realm: {
// Must use a valid support time zone.
// See https://cloud.google.com/dataprep/docs/html/Supported-Time-Zone-Values_66194188
timeZone: 'US/Pacific',
description: 'My Game Server realm',
},
};
const [operation] = await client.createRealm(request);
const results = await operation.promise();
const [realm] = results;
console.log('Realm created:');
console.log(` Realm name: ${realm.name}`);
console.log(` Realm description: ${realm.description}`);
console.log(` Realm time zone: ${realm.timeZone}`);
}
quickstart();
Samples are in the samples/
directory. Each sample's README.md
has instructions for running its sample.
Sample | Source Code | Try it |
---|---|---|
Create_cluster | source code | |
Create_config | source code | |
Create_deployment | source code | |
Create_realm | source code | |
Delete_cluster | source code | |
Delete_config | source code | |
Delete_deployment | source code | |
Delete_realm | source code | |
Get_cluster | source code | |
Get_config | source code | |
Get_deployment | source code | |
Get_realm | source code | |
Get_rollout | source code | |
List_clusters | source code | |
List_configs | source code | |
List_deployments | source code | |
List_realms | source code | |
Create Game Server Realm | source code | |
Update_cluster | source code | |
Update_deployment | source code | |
Update_realm | source code | |
Update_rollout_default | source code | |
Update_rollout_override | source code | |
Update_rollout_remove_default | source code | |
Update_rollout_remove_override | source code |
The Google Cloud Game Servers Node.js Client API Reference documentation also contains samples.
Our client libraries follow the Node.js release schedule. Libraries are compatible with all current active and maintenance versions of Node.js. If you are using an end-of-life version of Node.js, we recommend that you update as soon as possible to an actively supported LTS version.
Google's client libraries support legacy versions of Node.js runtimes on a best-efforts basis with the following warnings:
- Legacy versions are not tested in continuous integration.
- Some security patches and features cannot be backported.
- Dependencies cannot be kept up-to-date.
Client libraries targeting some end-of-life versions of Node.js are available, and
can be installed through npm dist-tags.
The dist-tags follow the naming convention legacy-(version)
.
For example, npm install @google-cloud/game-servers@legacy-8
installs client libraries
for versions compatible with Node.js 8.
This library follows Semantic Versioning.
This library is considered to be stable. The code surface will not change in backwards-incompatible ways unless absolutely necessary (e.g. because of critical security issues) or with an extensive deprecation period. Issues and requests against stable libraries are addressed with the highest priority.
More Information: Google Cloud Platform Launch Stages
Contributions welcome! See the Contributing Guide.
Please note that this README.md
, the samples/README.md
,
and a variety of configuration files in this repository (including .nycrc
and tsconfig.json
)
are generated from a central template. To edit one of these files, make an edit
to its templates in
directory.
Apache Version 2.0
See LICENSE