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FleetAutoscaler
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Victor Prodan authored and Victor Prodan committed Oct 3, 2018
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -44,6 +44,7 @@ Documentation and usage guides on how to develop and host dedicated game servers
### Quickstarts:
- [Create a Game Server](./docs/create_gameserver.md)
- [Create a Game Server Fleet](./docs/create_fleet.md)
- [Create a Fleet Autoscaler](./docs/create_fleetautoscaler.md)
- [Edit Your First Game Server (Go)](./docs/edit_first_game_server.md)

### Guides
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5 changes: 4 additions & 1 deletion cmd/controller/main.go
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Expand Up @@ -28,6 +28,7 @@ import (
"agones.dev/agones/pkg/client/clientset/versioned"
"agones.dev/agones/pkg/client/informers/externalversions"
"agones.dev/agones/pkg/fleetallocation"
"agones.dev/agones/pkg/fleetautoscalers"
"agones.dev/agones/pkg/fleets"
"agones.dev/agones/pkg/gameservers"
"agones.dev/agones/pkg/gameserversets"
Expand Down Expand Up @@ -101,14 +102,16 @@ func main() {
fleetController := fleets.NewController(wh, health, kubeClient, extClient, agonesClient, agonesInformerFactory)
faController := fleetallocation.NewController(wh, allocationMutex,
kubeClient, extClient, agonesClient, agonesInformerFactory)
fasController := fleetautoscalers.NewController(wh, health,
kubeClient, extClient, agonesClient, agonesInformerFactory)

stop := signals.NewStopChannel()

kubeInformationFactory.Start(stop)
agonesInformerFactory.Start(stop)

rs := []runner{
wh, gsController, gsSetController, fleetController, faController, healthServer{handler: health},
wh, gsController, gsSetController, fleetController, faController, fasController, healthServer{handler: health},
}
for _, r := range rs {
go func(rr runner) {
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5 changes: 4 additions & 1 deletion docs/create_fleet.md
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Expand Up @@ -358,4 +358,7 @@ You have now deployed a new version of your game!

## Next Steps

If you want to use your own GameServer container make sure you have properly integrated the [Agones SDK](../sdks/).
You can now create a fleet autoscaler to automatically resize your fleet based on the actual usage.
See [Create a Fleet Autoscaler](./create_fleetautoscaler.md).

Or if you want to try to use your own GameServer container make sure you have properly integrated the [Agones SDK](../sdks/).
254 changes: 254 additions & 0 deletions docs/create_fleetautoscaler.md
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# Quickstart Create a Fleet Autoscaler

This guide covers how you can quickly get started using Agones to create a Fleet
Autoscaler to manage your fleet size automatically, based on actual load.

## Prerequisites

It is assumed that you have followed the instructions to [Create a Game Server Fleet](./create_fleet.md)
and you have a running fleet of game servers.

## Objectives

- Create a Fleet Autoscaler in Kubernetes using Agones custom resource.
- Watch the Fleet scale up when allocating GameServers
- Watch the Fleet scale down when shutting down allocated GameServers
- Edit the autoscaler specification to apply live changes

### 1. Create a Fleet Autoscaler

Let's create a Fleet Autoscaler using the following command :

```
kubectl apply -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/fleetautoscaler.yaml
```

You should see a successful ouput similar to this :

```
fleetautoscaler.stable.agones.sev "simple-udp-autoscaler" created
```

This has created a FleetAutoscaler record inside Kubernetes.

### 2. See the autoscaler status.

```
kubectl describe fleetautoscaler simple-udp-autoscaler
```

It should look something like this:

```
Name: simple-udp-autoscaler
Namespace: default
Labels: <none>
Annotations: kubectl.kubernetes.io/last-applied-configuration={"apiVersion":"st
able.agones.dev/v1alpha1","kind":"FleetAutoscaler","metadata":{"annotations":{},
"name":"simple-udp-autoscaler","namespace":"default"},...
API Version: stable.agones.dev/v1alpha1
Kind: FleetAutoscaler
Metadata:
Cluster Name:
Creation Timestamp: 2018-10-02T15:19:58Z
Generation: 1
Owner References:
API Version: stable.agones.dev/v1alpha1
Block Owner Deletion: true
Controller: true
Kind: Fleet
Name: simple-udp
UID: 9960762e-c656-11e8-933e-fa163e07a1d4
Resource Version: 6123197
Self Link: /apis/stable.agones.dev/v1alpha1/namespaces/default/f
leetautoscalers/simple-udp-autoscaler
UID: 9fd0efa1-c656-11e8-933e-fa163e07a1d4
Spec:
Fleet Name: simple-udp
Policy:
Buffer:
Buffer Size: 2
Max Replicas: 10
Min Replicas: 2
Type: Buffer
Status:
Able To Scale: true
Current Replicas: 2
Desired Replicas: 2
Last Scale Time: <nil>
Scaling Limited: false
Events: <none>
```

You can see the status (able to scale, not limited), the last time the fleet was scaled (nil for never)
and the current and desired fleet size.

The autoscaler works by changing the desired size, and the fleet creates/deletes game server instances
to achieve to that number. The convergence is achieved in time, which is usually measured in seconds.

### 3. Allocate a Game Server from the Fleet

If you're interested in more details for game server allocation, you should consult the [Create a Game Server Fleet](./create_fleet.md) page.
In here we are only interested in triggering allocations to see the autoscaler in action.

```
kubectl create -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/fleetallocation.yaml -o yaml
```

You should get in return the allocated game server details, which should end with something like:
```
status:
address: 10.30.64.99
nodeName: universal3
ports:
- name: default
port: 7131
state: Allocated
```

Note the address and port, you might need them later to connect to the server.

### 4. See the autoscaler in action

Now let's wait a few seconds to allow the autoscaler to detect the change in the fleet and check again its status

```
kubectl describe fleetautoscaler simple-udp-autoscaler
```

The last part should look something like this:

```
Spec:
Fleet Name: simple-udp
Policy:
Buffer:
Buffer Size: 2
Max Replicas: 10
Min Replicas: 2
Type: Buffer
Status:
Able To Scale: true
Current Replicas: 3
Desired Replicas: 3
Last Scale Time: 2018-10-02T16:00:02Z
Scaling Limited: false
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal AutoScalingFleet 2m fleetautoscaler-controller Scaling fleet simple-udp from 2 to 3
```

You can see that the fleet size has increased, the autoscaler having compensated for the allocated instance.
Last Scale Time has been updated, and a scaling event has been logged.

Double-check the actual number of game server instances and status by running

```
kubectl get gs -o=custom-columns=NAME:.metadata.name,STATUS:.status.state,IP:.status.address,PORT:.status.ports
```

This will get you a list of all the current `GameSevers` and their `Status > State`.

```
NAME STATUS IP PORT
simple-udp-mzhrl-hz8wk Allocated 10.30.64.99 [map[name:default port:7131]]
simple-udp-mzhrl-k6jg5 Ready 10.30.64.100 [map[name:default port:7243]]
simple-udp-mzhrl-n2sk2 Ready 10.30.64.168 [map[name:default port:7658]]
```

### 5. Shut the allocated instance down

Since we've only got one allocation, we'll just grab the details of the IP and port of the
only allocated `GameServer`:

```
kubectl get $(kubectl get fleetallocation -o name) -o jsonpath='{.status.GameServer.status.GameServer.status.ports[0].port}'
```

This should output your Game Server IP address and port. (eg `10.130.65.208:7936`)

You can now communicate with the `GameServer`:

```
nc -u {IP} {PORT}
Hello World !
ACK: Hello World !
EXIT
```

You can finally type `EXIT` which tells the SDK to run the [Shutdown command](../sdks/README.md#shutdown), and therefore shuts down the `GameServer`.

### 6. See the fleet scaling down

Now let's wait a few seconds to allow the autoscaler to detect the change in the fleet and check again its status

```
kubectl describe fleetautoscaler simple-udp-autoscaler
```

It should look something like this:

```
Spec:
Fleet Name: simple-udp
Policy:
Buffer:
Buffer Size: 2
Max Replicas: 10
Min Replicas: 2
Type: Buffer
Status:
Able To Scale: true
Current Replicas: 3
Desired Replicas: 2
Last Scale Time: 2018-10-02T16:09:02Z
Scaling Limited: false
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal AutoScalingFleet 9m fleetautoscaler-controller Scaling fleet simple-udp from 2 to 3
Normal AutoScalingFleet 45s fleetautoscaler-controller Scaling fleet simple-udp from 3 to 2
```

You can see that the fleet size has decreased, the autoscaler adjusting to game server instance being de-allocated,
the Last Scale Time and the events have been updated. Note that simple-udp game server instance you just closed earlier
might stay a bit in 'Unhealthy' state (and its pod in 'Terminating' until it gets removed.

Double-check the actual number of game server instances and status by running

```
kubectl get gs -o=custom-columns=NAME:.metadata.name,STATUS:.status.state,IP:.status.address,PORT:.status.ports
```

This will get you a list of all the current `GameSevers` and their `Status > State`.

```
NAME STATUS IP PORT
simple-udp-mzhrl-k6jg5 Ready 10.30.64.100 [map[name:default port:7243]]
simple-udp-mzhrl-t7944 Ready 10.30.64.168 [map[port:7561 name:default]]
```

### 7. Change autoscaling parameters

We can also change the configuration of the `FleetAutoscaler` of the running `Fleet`, and have the changes
applied live, without interruptions of service.

Run `kubectl edit fleetautoscaler simple-udp-autoscaler` and set the `bufferSize` field to `5`.

Let's look at the list of game servers again. Run `watch kubectl get gs -o=custom-columns=NAME:.metadata.name,STATUS:.status.state,IP:.status.address,PORT:.status.ports`
until you can see that are 5 ready server instances:

```
NAME STATUS IP PORT
simple-udp-mzhrl-7jpkp Ready 10.30.64.100 [map[name:default port:7019]]
simple-udp-mzhrl-czt8v Ready 10.30.64.168 [map[name:default port:7556]]
simple-udp-mzhrl-k6jg5 Ready 10.30.64.100 [map[name:default port:7243]]
simple-udp-mzhrl-nb8h2 Ready 10.30.64.168 [map[name:default port:7357]]
simple-udp-mzhrl-qspb6 Ready 10.30.64.99 [map[name:default port:7859]]
simple-udp-mzhrl-zg9rq Ready 10.30.64.99 [map[name:default port:7745]]
```

## Next Steps

If you want to use your own GameServer container make sure you have properly integrated the [Agones SDK](../sdks/).
46 changes: 46 additions & 0 deletions examples/fleetautoscaler.yaml
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# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

#
# Full example of a FleetAutoscaler - this is used to scale a Fleet
# automatically depending on load
#

apiVersion: "stable.agones.dev/v1alpha1"
kind: FleetAutoscaler
metadata:
# FleetAutoscaler Metadata
# https://v1-9.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.9/#objectmeta-v1-meta
name: fleet-autoscaler-example
spec:
# The name of the fleet to attach to and control. Must be an existing Fleet in the same namespace
# as this FleetAutoscaler
fleetName: fleet-example
# The autoscaling policy
policy:
# type of the policy. for now, only Buffer is available
type: Buffer
# parameters of the buffer policy
buffer:
# Size of a buffer of "ready" game server instances
# The FleetAutoscaler will scale the fleet up and down trying to maintain this buffer,
# as instances are being allocated or terminated
# it can be specified either in absolute (i.e. 5) or percentage format (i.e. 5%)
bufferSize: 5
# minimum fleet size to be set by this FleetAutoscaler.
# if not specified, the actual minimum fleet size will be bufferSize
minReplicas: 10
# maximum fleet size that can be set by this FleetAutoscaler
# required
maxReplicas: 20
31 changes: 31 additions & 0 deletions examples/simple-udp/fleetautoscaler.yaml
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# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

#
# A FleetAutoscaler is used to scale the fleet automatically
# up and down depending on usage
#

apiVersion: "stable.agones.dev/v1alpha1"
kind: FleetAutoscaler
metadata:
name: simple-udp-autoscaler
spec:
fleetName: simple-udp
policy:
type: Buffer
buffer:
bufferSize: 2
minReplicas: 0
maxReplicas: 10
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