From cdfab721ef7094a9f1b20a387f521ba05a2f398f Mon Sep 17 00:00:00 2001 From: Mark Mandel Date: Thu, 15 Mar 2018 17:33:55 -0700 Subject: [PATCH] GameServerSet Implementation GameServerSets are the basic building block for Fleets. GameServerSets will be allow Fleet migrations to occur, similarly to how ReplicaSets allow Deployments to migrate one image type to another. This has not been formally documented, as this will likely be an internal CRD, and not (widely) used externally. Parent ticket: #70 --- build/install.yaml | 0 cmd/controller/main.go | 24 +- examples/cpp-simple/gameserverset.yaml | 33 ++ examples/simple-udp/server/gameserverset.yaml | 31 + install/yaml/install.yaml | 40 +- .../v1alpha1/{types.go => gameserver.go} | 28 +- .../{types_test.go => gameserver_test.go} | 0 pkg/apis/stable/v1alpha1/gameserverset.go | 112 ++++ .../stable/v1alpha1/gameserverset_test.go | 82 +++ pkg/apis/stable/v1alpha1/register.go | 2 + .../stable/v1alpha1/zz_generated.deepcopy.go | 114 ++++ .../v1alpha1/fake/fake_gameserverset.go | 125 ++++ .../v1alpha1/fake/fake_stable_client.go | 4 + .../typed/stable/v1alpha1/gameserverset.go | 154 +++++ .../stable/v1alpha1/generated_expansion.go | 2 + .../typed/stable/v1alpha1/stable_client.go | 5 + .../informers/externalversions/generic.go | 2 + .../stable/v1alpha1/gameserverset.go | 89 +++ .../stable/v1alpha1/interface.go | 7 + .../stable/v1alpha1/expansion_generated.go | 8 + .../listers/stable/v1alpha1/gameserverset.go | 94 +++ pkg/gameserversets/controller.go | 354 ++++++++++++ pkg/gameserversets/controller_test.go | 539 ++++++++++++++++++ pkg/gameserversets/doc.go | 17 + pkg/gameserversets/helper_test.go | 66 +++ 25 files changed, 1913 insertions(+), 19 deletions(-) create mode 100644 build/install.yaml create mode 100644 examples/cpp-simple/gameserverset.yaml create mode 100644 examples/simple-udp/server/gameserverset.yaml rename pkg/apis/stable/v1alpha1/{types.go => gameserver.go} (97%) rename pkg/apis/stable/v1alpha1/{types_test.go => gameserver_test.go} (100%) create mode 100644 pkg/apis/stable/v1alpha1/gameserverset.go create mode 100644 pkg/apis/stable/v1alpha1/gameserverset_test.go create mode 100644 pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_gameserverset.go create mode 100644 pkg/client/clientset/versioned/typed/stable/v1alpha1/gameserverset.go create mode 100644 pkg/client/informers/externalversions/stable/v1alpha1/gameserverset.go create mode 100644 pkg/client/listers/stable/v1alpha1/gameserverset.go create mode 100644 pkg/gameserversets/controller.go create mode 100644 pkg/gameserversets/controller_test.go create mode 100644 pkg/gameserversets/doc.go create mode 100644 pkg/gameserversets/helper_test.go diff --git a/build/install.yaml b/build/install.yaml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/cmd/controller/main.go b/cmd/controller/main.go index c388cc3c8f..adfa6c0cc4 100644 --- a/cmd/controller/main.go +++ b/cmd/controller/main.go @@ -26,6 +26,7 @@ import ( "agones.dev/agones/pkg/client/clientset/versioned" "agones.dev/agones/pkg/client/informers/externalversions" "agones.dev/agones/pkg/gameservers" + "agones.dev/agones/pkg/gameserversets" "agones.dev/agones/pkg/util/runtime" "agones.dev/agones/pkg/util/signals" "agones.dev/agones/pkg/util/webhooks" @@ -128,7 +129,8 @@ func main() { agonesInformerFactory := externalversions.NewSharedInformerFactory(agonesClient, 30*time.Second) kubeInformationFactory := informers.NewSharedInformerFactory(kubeClient, 30*time.Second) - c := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory) + gsController := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory) + gsSetController := gameserversets.NewController(wh, health, kubeClient, extClient, agonesClient, agonesInformerFactory) stop := signals.NewStopChannel() @@ -140,6 +142,18 @@ func main() { logger.WithError(err).Fatal("could not run webhook server") } }() + go func() { + err = gsController.Run(2, stop) + if err != nil { + logger.WithError(err).Fatal("Could not run gameserver controller") + } + }() + go func() { + err = gsSetController.Run(2, stop) + if err != nil { + logger.WithError(err).Fatal("Could not run gameserverset controller") + } + }() go func() { logger.Info("Starting health check...") srv := &http.Server{ @@ -158,10 +172,6 @@ func main() { } }() - err = c.Run(2, stop) - if err != nil { - logger.WithError(err).Fatal("Could not run gameserver controller") - } - - logger.Info("Shut down gameserver controller") + <-stop + logger.Info("Shut down agones controllers") } diff --git a/examples/cpp-simple/gameserverset.yaml b/examples/cpp-simple/gameserverset.yaml new file mode 100644 index 0000000000..a7514d7120 --- /dev/null +++ b/examples/cpp-simple/gameserverset.yaml @@ -0,0 +1,33 @@ +# Copyright 2018 Google Inc. All Rights Reserved. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +# Usually you would define a Fleet rather than a GameServerSet +# directly. This is here mostly for testing purposes + +apiVersion: "stable.agones.dev/v1alpha1" +kind: GameServerSet +metadata: + name: cpp-simple +spec: + replicas: 5 + template: + spec: + containerPort: 7654 + template: + spec: + health: + initialDelaySeconds: 15 + containers: + - name: cpp-simple + image: gcr.io/agones-images/cpp-simple-server:0.1 \ No newline at end of file diff --git a/examples/simple-udp/server/gameserverset.yaml b/examples/simple-udp/server/gameserverset.yaml new file mode 100644 index 0000000000..a02fea1f62 --- /dev/null +++ b/examples/simple-udp/server/gameserverset.yaml @@ -0,0 +1,31 @@ +# Copyright 2018 Google Inc. All Rights Reserved. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +# Usually you would define a Fleet rather than a GameServerSet +# directly. This is here mostly for testing purposes + +apiVersion: "stable.agones.dev/v1alpha1" +kind: GameServerSet +metadata: + name: simple-udp +spec: + replicas: 2 + template: + spec: + containerPort: 7654 + template: + spec: + containers: + - name: simple-udp + image: gcr.io/agones-images/udp-server:0.1 \ No newline at end of file diff --git a/install/yaml/install.yaml b/install/yaml/install.yaml index ca87f06839..0380d176f9 100644 --- a/install/yaml/install.yaml +++ b/install/yaml/install.yaml @@ -125,6 +125,34 @@ spec: minimum: 1 maximum: 2147483648 --- +apiVersion: apiextensions.k8s.io/v1beta1 +kind: CustomResourceDefinition +metadata: + name: gameserversets.stable.agones.dev +spec: + group: stable.agones.dev + version: v1alpha1 + scope: Namespaced + names: + kind: GameServerSet + plural: gameserversets + shortNames: + - gss + - gsset + singular: gameserverset + validation: + openAPIV3Schema: + properties: + spec: + required: + - replicas + - template + properties: + replicas: + type: integer + minimum: 0 + template: +--- apiVersion: extensions/v1beta1 kind: Deployment metadata: @@ -218,6 +246,14 @@ webhooks: - "v1alpha1" operations: - CREATE + - apiGroups: + - stable.agones.dev + resources: + - "gameserversets" + apiVersions: + - "v1alpha1" + operations: + - UPDATE --- # Service account, secret, role and rolebinding for sidecar (agones-sdk) pod apiVersion: v1 @@ -296,8 +332,8 @@ rules: resources: ["customresourcedefinitions"] verbs: ["get"] - apiGroups: ["stable.agones.dev"] - resources: ["gameservers"] - verbs: ["delete", "get", "list", "update", "watch"] + resources: ["gameservers", "gameserversets"] + verbs: ["create", "delete", "get", "list", "update", "watch"] --- apiVersion: rbac.authorization.k8s.io/v1 kind: ClusterRoleBinding diff --git a/pkg/apis/stable/v1alpha1/types.go b/pkg/apis/stable/v1alpha1/gameserver.go similarity index 97% rename from pkg/apis/stable/v1alpha1/types.go rename to pkg/apis/stable/v1alpha1/gameserver.go index a4ce3ba515..87fd6b0e63 100644 --- a/pkg/apis/stable/v1alpha1/types.go +++ b/pkg/apis/stable/v1alpha1/gameserver.go @@ -44,6 +44,8 @@ const ( Error State = "Error" // Unhealthy is when the GameServer has failed its health checks Unhealthy State = "Unhealthy" + // Allocated is when the GameServer has been allocated to a session + Allocated State = "Allocated" // Static PortPolicy means that the user defines the hostPort to be used // in the configuration. @@ -85,6 +87,22 @@ type GameServer struct { Status GameServerStatus `json:"status"` } +// +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object + +// GameServerList is a list of GameServer resources +type GameServerList struct { + metav1.TypeMeta `json:",inline"` + metav1.ListMeta `json:"metadata,omitempty"` + + Items []GameServer `json:"items"` +} + +// GameServerTemplateSpec is a template for GameServers +type GameServerTemplateSpec struct { + metav1.ObjectMeta `json:"metadata,omitempty"` + Spec GameServerSpec `json:"spec"` +} + // GameServerSpec is the spec for a GameServer resource type GameServerSpec struct { // Container specifies which Pod container is the game server. Only required if there is more than one @@ -135,16 +153,6 @@ type GameServerStatus struct { NodeName string `json:"nodeName"` } -// +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object - -// GameServerList is a list of GameServer resources -type GameServerList struct { - metav1.TypeMeta `json:",inline"` - metav1.ListMeta `json:"metadata,omitempty"` - - Items []GameServer `json:"items"` -} - // ApplyDefaults applies default values to the GameServer if they are not already populated func (gs *GameServer) ApplyDefaults() { gs.ObjectMeta.Finalizers = append(gs.ObjectMeta.Finalizers, stable.GroupName) diff --git a/pkg/apis/stable/v1alpha1/types_test.go b/pkg/apis/stable/v1alpha1/gameserver_test.go similarity index 100% rename from pkg/apis/stable/v1alpha1/types_test.go rename to pkg/apis/stable/v1alpha1/gameserver_test.go diff --git a/pkg/apis/stable/v1alpha1/gameserverset.go b/pkg/apis/stable/v1alpha1/gameserverset.go new file mode 100644 index 0000000000..0a26f82fab --- /dev/null +++ b/pkg/apis/stable/v1alpha1/gameserverset.go @@ -0,0 +1,112 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package v1alpha1 + +import ( + "reflect" + + "agones.dev/agones/pkg/apis/stable" + metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" +) + +const ( + // GameServerSetGameServerLabel is the label that the name of the GameServerSet + // is set on the GameServer the GameServerSet controls + GameServerSetGameServerLabel = stable.GroupName + "/gameserverset" +) + +// +genclient +// +genclient:noStatus +// +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object + +// GameServerSet is the data structure a set of GameServers +// This matches philosophically with the relationship between +// Depoyments and ReplicaSets +type GameServerSet struct { + metav1.TypeMeta `json:",inline"` + metav1.ObjectMeta `json:"metadata,omitempty"` + + Spec GameServerSetSpec `json:"spec"` + Status GameServerSetStatus `json:"status"` +} + +// +k8s:deepcopy-gen:interfaces=k8s.io/apimachinery/pkg/runtime.Object + +// GameServerSetList is a list of GameServerSet resources +type GameServerSetList struct { + metav1.TypeMeta `json:",inline"` + metav1.ListMeta `json:"metadata,omitempty"` + + Items []GameServerSet `json:"items"` +} + +// GameServerSetSpec the specification for +type GameServerSetSpec struct { + // Replicas are the number of GameServers that should be in this set + Replicas int32 `json:"replicas"` + // Template the GameServer template to apply for this GameServerSet + Template GameServerTemplateSpec `json:"template"` +} + +// GameServerSetStatus is the status of a GameServerSet +type GameServerSetStatus struct { + // Replicas the total number of current GameServer replicas + Replicas int32 `json:"replicas"` + // ReadyReplicas are the number of Ready GameServer replicas + ReadyReplicas int32 `json:"readyReplicas"` +} + +// ValidateUpdate validates when updates occur. The argument +// is the new GameServerSet, being passed into the old GameServerSet +func (gsSet *GameServerSet) ValidateUpdate(new *GameServerSet) (bool, []metav1.StatusCause) { + var causes []metav1.StatusCause + if !reflect.DeepEqual(gsSet.Spec.Template, new.Spec.Template) { + causes = append(causes, metav1.StatusCause{ + Type: metav1.CauseTypeFieldValueInvalid, + Field: "template", + Message: "template values cannot be updated after creation", + }) + } + + return len(causes) == 0, causes +} + +// GameServer returns a single GameServer derived +// from the GameSever template +func (gsSet *GameServerSet) GameServer() *GameServer { + gs := &GameServer{ + ObjectMeta: *gsSet.Spec.Template.ObjectMeta.DeepCopy(), + Spec: *gsSet.Spec.Template.Spec.DeepCopy(), + } + + // Switch to GenerateName, so that we always get a Unique name for the GameServer, and there + // can be no collisions + gs.ObjectMeta.GenerateName = gsSet.ObjectMeta.Name + "-" + gs.ObjectMeta.Name = "" + gs.ObjectMeta.Namespace = gsSet.ObjectMeta.Namespace + gs.ObjectMeta.ResourceVersion = "" + gs.ObjectMeta.UID = "" + + ref := metav1.NewControllerRef(gsSet, SchemeGroupVersion.WithKind("GameServerSet")) + gs.ObjectMeta.OwnerReferences = append(gs.ObjectMeta.OwnerReferences, *ref) + + if gs.ObjectMeta.Labels == nil { + gs.ObjectMeta.Labels = make(map[string]string, 1) + } + + gs.ObjectMeta.Labels[GameServerSetGameServerLabel] = gsSet.ObjectMeta.Name + + return gs +} diff --git a/pkg/apis/stable/v1alpha1/gameserverset_test.go b/pkg/apis/stable/v1alpha1/gameserverset_test.go new file mode 100644 index 0000000000..d2c37e32e9 --- /dev/null +++ b/pkg/apis/stable/v1alpha1/gameserverset_test.go @@ -0,0 +1,82 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package v1alpha1 + +import ( + "testing" + + "github.com/stretchr/testify/assert" + corev1 "k8s.io/api/core/v1" + "k8s.io/apimachinery/pkg/apis/meta/v1" +) + +func TestGameServerSetGameServer(t *testing.T) { + gsSet := GameServerSet{ + ObjectMeta: v1.ObjectMeta{ + Name: "test", + Namespace: "namespace", + UID: "1234", + }, + Spec: GameServerSetSpec{ + Replicas: 10, + Template: GameServerTemplateSpec{ + Spec: GameServerSpec{ + ContainerPort: 1234, + Template: corev1.PodTemplateSpec{ + Spec: corev1.PodSpec{ + Containers: []corev1.Container{{Name: "container", Image: "myimage"}}, + }, + }, + }, + }, + }, + } + + gs := gsSet.GameServer() + assert.Equal(t, "", gs.ObjectMeta.Name) + assert.Equal(t, gsSet.ObjectMeta.Namespace, gs.ObjectMeta.Namespace) + assert.Equal(t, gsSet.ObjectMeta.Name+"-", gs.ObjectMeta.GenerateName) + assert.Equal(t, gsSet.ObjectMeta.Name, gs.ObjectMeta.Labels[GameServerSetGameServerLabel]) + assert.Equal(t, gs.Spec, gsSet.Spec.Template.Spec) + assert.True(t, v1.IsControlledBy(gs, &gsSet)) +} + +func TestGameServerSetValidateUpdate(t *testing.T) { + gsSet := GameServerSet{ + ObjectMeta: v1.ObjectMeta{Name: "test"}, + Spec: GameServerSetSpec{ + Replicas: 10, + Template: GameServerTemplateSpec{ + Spec: GameServerSpec{ContainerPort: 1234}, + }, + }, + } + + ok, causes := gsSet.ValidateUpdate(gsSet.DeepCopy()) + assert.True(t, ok) + assert.Empty(t, causes) + + newGSS := gsSet.DeepCopy() + newGSS.Spec.Replicas = 5 + ok, causes = gsSet.ValidateUpdate(newGSS) + assert.True(t, ok) + assert.Empty(t, causes) + + newGSS.Spec.Template.Spec.ContainerPort = 321 + ok, causes = gsSet.ValidateUpdate(newGSS) + assert.False(t, ok) + assert.Len(t, causes, 1) + assert.Equal(t, "template", causes[0].Field) +} diff --git a/pkg/apis/stable/v1alpha1/register.go b/pkg/apis/stable/v1alpha1/register.go index 56af76902f..bd82cff3a8 100644 --- a/pkg/apis/stable/v1alpha1/register.go +++ b/pkg/apis/stable/v1alpha1/register.go @@ -52,6 +52,8 @@ func addKnownTypes(scheme *k8sruntime.Scheme) error { scheme.AddKnownTypes(SchemeGroupVersion, &GameServer{}, &GameServerList{}, + &GameServerSet{}, + &GameServerSetList{}, ) metav1.AddToGroupVersion(scheme, SchemeGroupVersion) return nil diff --git a/pkg/apis/stable/v1alpha1/zz_generated.deepcopy.go b/pkg/apis/stable/v1alpha1/zz_generated.deepcopy.go index 0f40359c3c..689331671f 100644 --- a/pkg/apis/stable/v1alpha1/zz_generated.deepcopy.go +++ b/pkg/apis/stable/v1alpha1/zz_generated.deepcopy.go @@ -87,6 +87,102 @@ func (in *GameServerList) DeepCopyObject() runtime.Object { } } +// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. +func (gsSet *GameServerSet) DeepCopyInto(out *GameServerSet) { + *out = *gsSet + out.TypeMeta = gsSet.TypeMeta + gsSet.ObjectMeta.DeepCopyInto(&out.ObjectMeta) + gsSet.Spec.DeepCopyInto(&out.Spec) + out.Status = gsSet.Status + return +} + +// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSet. +func (gsSet *GameServerSet) DeepCopy() *GameServerSet { + if gsSet == nil { + return nil + } + out := new(GameServerSet) + gsSet.DeepCopyInto(out) + return out +} + +// DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object. +func (gsSet *GameServerSet) DeepCopyObject() runtime.Object { + if c := gsSet.DeepCopy(); c != nil { + return c + } else { + return nil + } +} + +// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. +func (in *GameServerSetList) DeepCopyInto(out *GameServerSetList) { + *out = *in + out.TypeMeta = in.TypeMeta + out.ListMeta = in.ListMeta + if in.Items != nil { + in, out := &in.Items, &out.Items + *out = make([]GameServerSet, len(*in)) + for i := range *in { + (*in)[i].DeepCopyInto(&(*out)[i]) + } + } + return +} + +// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetList. +func (in *GameServerSetList) DeepCopy() *GameServerSetList { + if in == nil { + return nil + } + out := new(GameServerSetList) + in.DeepCopyInto(out) + return out +} + +// DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object. +func (in *GameServerSetList) DeepCopyObject() runtime.Object { + if c := in.DeepCopy(); c != nil { + return c + } else { + return nil + } +} + +// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. +func (in *GameServerSetSpec) DeepCopyInto(out *GameServerSetSpec) { + *out = *in + in.Template.DeepCopyInto(&out.Template) + return +} + +// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetSpec. +func (in *GameServerSetSpec) DeepCopy() *GameServerSetSpec { + if in == nil { + return nil + } + out := new(GameServerSetSpec) + in.DeepCopyInto(out) + return out +} + +// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. +func (in *GameServerSetStatus) DeepCopyInto(out *GameServerSetStatus) { + *out = *in + return +} + +// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetStatus. +func (in *GameServerSetStatus) DeepCopy() *GameServerSetStatus { + if in == nil { + return nil + } + out := new(GameServerSetStatus) + in.DeepCopyInto(out) + return out +} + // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *GameServerSpec) DeepCopyInto(out *GameServerSpec) { *out = *in @@ -121,6 +217,24 @@ func (in *GameServerStatus) DeepCopy() *GameServerStatus { return out } +// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. +func (in *GameServerTemplateSpec) DeepCopyInto(out *GameServerTemplateSpec) { + *out = *in + in.ObjectMeta.DeepCopyInto(&out.ObjectMeta) + in.Spec.DeepCopyInto(&out.Spec) + return +} + +// DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerTemplateSpec. +func (in *GameServerTemplateSpec) DeepCopy() *GameServerTemplateSpec { + if in == nil { + return nil + } + out := new(GameServerTemplateSpec) + in.DeepCopyInto(out) + return out +} + // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *Health) DeepCopyInto(out *Health) { *out = *in diff --git a/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_gameserverset.go b/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_gameserverset.go new file mode 100644 index 0000000000..19e4901de8 --- /dev/null +++ b/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_gameserverset.go @@ -0,0 +1,125 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This code was autogenerated. Do not edit directly. +package fake + +import ( + v1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1" + v1 "k8s.io/apimachinery/pkg/apis/meta/v1" + labels "k8s.io/apimachinery/pkg/labels" + schema "k8s.io/apimachinery/pkg/runtime/schema" + types "k8s.io/apimachinery/pkg/types" + watch "k8s.io/apimachinery/pkg/watch" + testing "k8s.io/client-go/testing" +) + +// FakeGameServerSets implements GameServerSetInterface +type FakeGameServerSets struct { + Fake *FakeStableV1alpha1 + ns string +} + +var gameserversetsResource = schema.GroupVersionResource{Group: "stable.agones.dev", Version: "v1alpha1", Resource: "gameserversets"} + +var gameserversetsKind = schema.GroupVersionKind{Group: "stable.agones.dev", Version: "v1alpha1", Kind: "GameServerSet"} + +// Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any. +func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error) { + obj, err := c.Fake. + Invokes(testing.NewGetAction(gameserversetsResource, c.ns, name), &v1alpha1.GameServerSet{}) + + if obj == nil { + return nil, err + } + return obj.(*v1alpha1.GameServerSet), err +} + +// List takes label and field selectors, and returns the list of GameServerSets that match those selectors. +func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error) { + obj, err := c.Fake. + Invokes(testing.NewListAction(gameserversetsResource, gameserversetsKind, c.ns, opts), &v1alpha1.GameServerSetList{}) + + if obj == nil { + return nil, err + } + + label, _, _ := testing.ExtractFromListOptions(opts) + if label == nil { + label = labels.Everything() + } + list := &v1alpha1.GameServerSetList{} + for _, item := range obj.(*v1alpha1.GameServerSetList).Items { + if label.Matches(labels.Set(item.Labels)) { + list.Items = append(list.Items, item) + } + } + return list, err +} + +// Watch returns a watch.Interface that watches the requested gameServerSets. +func (c *FakeGameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error) { + return c.Fake. + InvokesWatch(testing.NewWatchAction(gameserversetsResource, c.ns, opts)) + +} + +// Create takes the representation of a gameServerSet and creates it. Returns the server's representation of the gameServerSet, and an error, if there is any. +func (c *FakeGameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error) { + obj, err := c.Fake. + Invokes(testing.NewCreateAction(gameserversetsResource, c.ns, gameServerSet), &v1alpha1.GameServerSet{}) + + if obj == nil { + return nil, err + } + return obj.(*v1alpha1.GameServerSet), err +} + +// Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any. +func (c *FakeGameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error) { + obj, err := c.Fake. + Invokes(testing.NewUpdateAction(gameserversetsResource, c.ns, gameServerSet), &v1alpha1.GameServerSet{}) + + if obj == nil { + return nil, err + } + return obj.(*v1alpha1.GameServerSet), err +} + +// Delete takes name of the gameServerSet and deletes it. Returns an error if one occurs. +func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error { + _, err := c.Fake. + Invokes(testing.NewDeleteAction(gameserversetsResource, c.ns, name), &v1alpha1.GameServerSet{}) + + return err +} + +// DeleteCollection deletes a collection of objects. +func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error { + action := testing.NewDeleteCollectionAction(gameserversetsResource, c.ns, listOptions) + + _, err := c.Fake.Invokes(action, &v1alpha1.GameServerSetList{}) + return err +} + +// Patch applies the patch and returns the patched gameServerSet. +func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error) { + obj, err := c.Fake. + Invokes(testing.NewPatchSubresourceAction(gameserversetsResource, c.ns, name, data, subresources...), &v1alpha1.GameServerSet{}) + + if obj == nil { + return nil, err + } + return obj.(*v1alpha1.GameServerSet), err +} diff --git a/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_stable_client.go b/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_stable_client.go index 921fe9f7d4..f0681bea1f 100644 --- a/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_stable_client.go +++ b/pkg/client/clientset/versioned/typed/stable/v1alpha1/fake/fake_stable_client.go @@ -29,6 +29,10 @@ func (c *FakeStableV1alpha1) GameServers(namespace string) v1alpha1.GameServerIn return &FakeGameServers{c, namespace} } +func (c *FakeStableV1alpha1) GameServerSets(namespace string) v1alpha1.GameServerSetInterface { + return &FakeGameServerSets{c, namespace} +} + // RESTClient returns a RESTClient that is used to communicate // with API server by this client implementation. func (c *FakeStableV1alpha1) RESTClient() rest.Interface { diff --git a/pkg/client/clientset/versioned/typed/stable/v1alpha1/gameserverset.go b/pkg/client/clientset/versioned/typed/stable/v1alpha1/gameserverset.go new file mode 100644 index 0000000000..652127d6b6 --- /dev/null +++ b/pkg/client/clientset/versioned/typed/stable/v1alpha1/gameserverset.go @@ -0,0 +1,154 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This code was autogenerated. Do not edit directly. +package v1alpha1 + +import ( + v1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1" + scheme "agones.dev/agones/pkg/client/clientset/versioned/scheme" + v1 "k8s.io/apimachinery/pkg/apis/meta/v1" + types "k8s.io/apimachinery/pkg/types" + watch "k8s.io/apimachinery/pkg/watch" + rest "k8s.io/client-go/rest" +) + +// GameServerSetsGetter has a method to return a GameServerSetInterface. +// A group's client should implement this interface. +type GameServerSetsGetter interface { + GameServerSets(namespace string) GameServerSetInterface +} + +// GameServerSetInterface has methods to work with GameServerSet resources. +type GameServerSetInterface interface { + Create(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) + Update(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) + Delete(name string, options *v1.DeleteOptions) error + DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error + Get(name string, options v1.GetOptions) (*v1alpha1.GameServerSet, error) + List(opts v1.ListOptions) (*v1alpha1.GameServerSetList, error) + Watch(opts v1.ListOptions) (watch.Interface, error) + Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error) + GameServerSetExpansion +} + +// gameServerSets implements GameServerSetInterface +type gameServerSets struct { + client rest.Interface + ns string +} + +// newGameServerSets returns a GameServerSets +func newGameServerSets(c *StableV1alpha1Client, namespace string) *gameServerSets { + return &gameServerSets{ + client: c.RESTClient(), + ns: namespace, + } +} + +// Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any. +func (c *gameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error) { + result = &v1alpha1.GameServerSet{} + err = c.client.Get(). + Namespace(c.ns). + Resource("gameserversets"). + Name(name). + VersionedParams(&options, scheme.ParameterCodec). + Do(). + Into(result) + return +} + +// List takes label and field selectors, and returns the list of GameServerSets that match those selectors. +func (c *gameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error) { + result = &v1alpha1.GameServerSetList{} + err = c.client.Get(). + Namespace(c.ns). + Resource("gameserversets"). + VersionedParams(&opts, scheme.ParameterCodec). + Do(). + Into(result) + return +} + +// Watch returns a watch.Interface that watches the requested gameServerSets. +func (c *gameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error) { + opts.Watch = true + return c.client.Get(). + Namespace(c.ns). + Resource("gameserversets"). + VersionedParams(&opts, scheme.ParameterCodec). + Watch() +} + +// Create takes the representation of a gameServerSet and creates it. Returns the server's representation of the gameServerSet, and an error, if there is any. +func (c *gameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error) { + result = &v1alpha1.GameServerSet{} + err = c.client.Post(). + Namespace(c.ns). + Resource("gameserversets"). + Body(gameServerSet). + Do(). + Into(result) + return +} + +// Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any. +func (c *gameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error) { + result = &v1alpha1.GameServerSet{} + err = c.client.Put(). + Namespace(c.ns). + Resource("gameserversets"). + Name(gameServerSet.Name). + Body(gameServerSet). + Do(). + Into(result) + return +} + +// Delete takes name of the gameServerSet and deletes it. Returns an error if one occurs. +func (c *gameServerSets) Delete(name string, options *v1.DeleteOptions) error { + return c.client.Delete(). + Namespace(c.ns). + Resource("gameserversets"). + Name(name). + Body(options). + Do(). + Error() +} + +// DeleteCollection deletes a collection of objects. +func (c *gameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error { + return c.client.Delete(). + Namespace(c.ns). + Resource("gameserversets"). + VersionedParams(&listOptions, scheme.ParameterCodec). + Body(options). + Do(). + Error() +} + +// Patch applies the patch and returns the patched gameServerSet. +func (c *gameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error) { + result = &v1alpha1.GameServerSet{} + err = c.client.Patch(pt). + Namespace(c.ns). + Resource("gameserversets"). + SubResource(subresources...). + Name(name). + Body(data). + Do(). + Into(result) + return +} diff --git a/pkg/client/clientset/versioned/typed/stable/v1alpha1/generated_expansion.go b/pkg/client/clientset/versioned/typed/stable/v1alpha1/generated_expansion.go index 582bc0ccd1..69f3013015 100644 --- a/pkg/client/clientset/versioned/typed/stable/v1alpha1/generated_expansion.go +++ b/pkg/client/clientset/versioned/typed/stable/v1alpha1/generated_expansion.go @@ -16,3 +16,5 @@ package v1alpha1 type GameServerExpansion interface{} + +type GameServerSetExpansion interface{} diff --git a/pkg/client/clientset/versioned/typed/stable/v1alpha1/stable_client.go b/pkg/client/clientset/versioned/typed/stable/v1alpha1/stable_client.go index 1bb994e211..7b57ac2a08 100644 --- a/pkg/client/clientset/versioned/typed/stable/v1alpha1/stable_client.go +++ b/pkg/client/clientset/versioned/typed/stable/v1alpha1/stable_client.go @@ -25,6 +25,7 @@ import ( type StableV1alpha1Interface interface { RESTClient() rest.Interface GameServersGetter + GameServerSetsGetter } // StableV1alpha1Client is used to interact with features provided by the stable.agones.dev group. @@ -36,6 +37,10 @@ func (c *StableV1alpha1Client) GameServers(namespace string) GameServerInterface return newGameServers(c, namespace) } +func (c *StableV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface { + return newGameServerSets(c, namespace) +} + // NewForConfig creates a new StableV1alpha1Client for the given config. func NewForConfig(c *rest.Config) (*StableV1alpha1Client, error) { config := *c diff --git a/pkg/client/informers/externalversions/generic.go b/pkg/client/informers/externalversions/generic.go index c89adfc914..78fde1793f 100644 --- a/pkg/client/informers/externalversions/generic.go +++ b/pkg/client/informers/externalversions/generic.go @@ -55,6 +55,8 @@ func (f *sharedInformerFactory) ForResource(resource schema.GroupVersionResource // Group=stable.agones.dev, Version=v1alpha1 case v1alpha1.SchemeGroupVersion.WithResource("gameservers"): return &genericInformer{resource: resource.GroupResource(), informer: f.Stable().V1alpha1().GameServers().Informer()}, nil + case v1alpha1.SchemeGroupVersion.WithResource("gameserversets"): + return &genericInformer{resource: resource.GroupResource(), informer: f.Stable().V1alpha1().GameServerSets().Informer()}, nil } diff --git a/pkg/client/informers/externalversions/stable/v1alpha1/gameserverset.go b/pkg/client/informers/externalversions/stable/v1alpha1/gameserverset.go new file mode 100644 index 0000000000..1e6061ce0c --- /dev/null +++ b/pkg/client/informers/externalversions/stable/v1alpha1/gameserverset.go @@ -0,0 +1,89 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This code was autogenerated. Do not edit directly. + +// This file was automatically generated by informer-gen + +package v1alpha1 + +import ( + time "time" + + stable_v1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1" + versioned "agones.dev/agones/pkg/client/clientset/versioned" + internalinterfaces "agones.dev/agones/pkg/client/informers/externalversions/internalinterfaces" + v1alpha1 "agones.dev/agones/pkg/client/listers/stable/v1alpha1" + v1 "k8s.io/apimachinery/pkg/apis/meta/v1" + runtime "k8s.io/apimachinery/pkg/runtime" + watch "k8s.io/apimachinery/pkg/watch" + cache "k8s.io/client-go/tools/cache" +) + +// GameServerSetInformer provides access to a shared informer and lister for +// GameServerSets. +type GameServerSetInformer interface { + Informer() cache.SharedIndexInformer + Lister() v1alpha1.GameServerSetLister +} + +type gameServerSetInformer struct { + factory internalinterfaces.SharedInformerFactory + tweakListOptions internalinterfaces.TweakListOptionsFunc + namespace string +} + +// NewGameServerSetInformer constructs a new informer for GameServerSet type. +// Always prefer using an informer factory to get a shared informer instead of getting an independent +// one. This reduces memory footprint and number of connections to the server. +func NewGameServerSetInformer(client versioned.Interface, namespace string, resyncPeriod time.Duration, indexers cache.Indexers) cache.SharedIndexInformer { + return NewFilteredGameServerSetInformer(client, namespace, resyncPeriod, indexers, nil) +} + +// NewFilteredGameServerSetInformer constructs a new informer for GameServerSet type. +// Always prefer using an informer factory to get a shared informer instead of getting an independent +// one. This reduces memory footprint and number of connections to the server. +func NewFilteredGameServerSetInformer(client versioned.Interface, namespace string, resyncPeriod time.Duration, indexers cache.Indexers, tweakListOptions internalinterfaces.TweakListOptionsFunc) cache.SharedIndexInformer { + return cache.NewSharedIndexInformer( + &cache.ListWatch{ + ListFunc: func(options v1.ListOptions) (runtime.Object, error) { + if tweakListOptions != nil { + tweakListOptions(&options) + } + return client.StableV1alpha1().GameServerSets(namespace).List(options) + }, + WatchFunc: func(options v1.ListOptions) (watch.Interface, error) { + if tweakListOptions != nil { + tweakListOptions(&options) + } + return client.StableV1alpha1().GameServerSets(namespace).Watch(options) + }, + }, + &stable_v1alpha1.GameServerSet{}, + resyncPeriod, + indexers, + ) +} + +func (f *gameServerSetInformer) defaultInformer(client versioned.Interface, resyncPeriod time.Duration) cache.SharedIndexInformer { + return NewFilteredGameServerSetInformer(client, f.namespace, resyncPeriod, cache.Indexers{cache.NamespaceIndex: cache.MetaNamespaceIndexFunc}, f.tweakListOptions) +} + +func (f *gameServerSetInformer) Informer() cache.SharedIndexInformer { + return f.factory.InformerFor(&stable_v1alpha1.GameServerSet{}, f.defaultInformer) +} + +func (f *gameServerSetInformer) Lister() v1alpha1.GameServerSetLister { + return v1alpha1.NewGameServerSetLister(f.Informer().GetIndexer()) +} diff --git a/pkg/client/informers/externalversions/stable/v1alpha1/interface.go b/pkg/client/informers/externalversions/stable/v1alpha1/interface.go index b9eeb2fee4..00dea0a3b0 100644 --- a/pkg/client/informers/externalversions/stable/v1alpha1/interface.go +++ b/pkg/client/informers/externalversions/stable/v1alpha1/interface.go @@ -26,6 +26,8 @@ import ( type Interface interface { // GameServers returns a GameServerInformer. GameServers() GameServerInformer + // GameServerSets returns a GameServerSetInformer. + GameServerSets() GameServerSetInformer } type version struct { @@ -43,3 +45,8 @@ func New(f internalinterfaces.SharedInformerFactory, namespace string, tweakList func (v *version) GameServers() GameServerInformer { return &gameServerInformer{factory: v.factory, namespace: v.namespace, tweakListOptions: v.tweakListOptions} } + +// GameServerSets returns a GameServerSetInformer. +func (v *version) GameServerSets() GameServerSetInformer { + return &gameServerSetInformer{factory: v.factory, namespace: v.namespace, tweakListOptions: v.tweakListOptions} +} diff --git a/pkg/client/listers/stable/v1alpha1/expansion_generated.go b/pkg/client/listers/stable/v1alpha1/expansion_generated.go index 0d05436cfb..aea2de3929 100644 --- a/pkg/client/listers/stable/v1alpha1/expansion_generated.go +++ b/pkg/client/listers/stable/v1alpha1/expansion_generated.go @@ -25,3 +25,11 @@ type GameServerListerExpansion interface{} // GameServerNamespaceListerExpansion allows custom methods to be added to // GameServerNamespaceLister. type GameServerNamespaceListerExpansion interface{} + +// GameServerSetListerExpansion allows custom methods to be added to +// GameServerSetLister. +type GameServerSetListerExpansion interface{} + +// GameServerSetNamespaceListerExpansion allows custom methods to be added to +// GameServerSetNamespaceLister. +type GameServerSetNamespaceListerExpansion interface{} diff --git a/pkg/client/listers/stable/v1alpha1/gameserverset.go b/pkg/client/listers/stable/v1alpha1/gameserverset.go new file mode 100644 index 0000000000..e0a8bfccf8 --- /dev/null +++ b/pkg/client/listers/stable/v1alpha1/gameserverset.go @@ -0,0 +1,94 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This code was autogenerated. Do not edit directly. + +// This file was automatically generated by lister-gen + +package v1alpha1 + +import ( + v1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1" + "k8s.io/apimachinery/pkg/api/errors" + "k8s.io/apimachinery/pkg/labels" + "k8s.io/client-go/tools/cache" +) + +// GameServerSetLister helps list GameServerSets. +type GameServerSetLister interface { + // List lists all GameServerSets in the indexer. + List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) + // GameServerSets returns an object that can list and get GameServerSets. + GameServerSets(namespace string) GameServerSetNamespaceLister + GameServerSetListerExpansion +} + +// gameServerSetLister implements the GameServerSetLister interface. +type gameServerSetLister struct { + indexer cache.Indexer +} + +// NewGameServerSetLister returns a new GameServerSetLister. +func NewGameServerSetLister(indexer cache.Indexer) GameServerSetLister { + return &gameServerSetLister{indexer: indexer} +} + +// List lists all GameServerSets in the indexer. +func (s *gameServerSetLister) List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) { + err = cache.ListAll(s.indexer, selector, func(m interface{}) { + ret = append(ret, m.(*v1alpha1.GameServerSet)) + }) + return ret, err +} + +// GameServerSets returns an object that can list and get GameServerSets. +func (s *gameServerSetLister) GameServerSets(namespace string) GameServerSetNamespaceLister { + return gameServerSetNamespaceLister{indexer: s.indexer, namespace: namespace} +} + +// GameServerSetNamespaceLister helps list and get GameServerSets. +type GameServerSetNamespaceLister interface { + // List lists all GameServerSets in the indexer for a given namespace. + List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) + // Get retrieves the GameServerSet from the indexer for a given namespace and name. + Get(name string) (*v1alpha1.GameServerSet, error) + GameServerSetNamespaceListerExpansion +} + +// gameServerSetNamespaceLister implements the GameServerSetNamespaceLister +// interface. +type gameServerSetNamespaceLister struct { + indexer cache.Indexer + namespace string +} + +// List lists all GameServerSets in the indexer for a given namespace. +func (s gameServerSetNamespaceLister) List(selector labels.Selector) (ret []*v1alpha1.GameServerSet, err error) { + err = cache.ListAllByNamespace(s.indexer, s.namespace, selector, func(m interface{}) { + ret = append(ret, m.(*v1alpha1.GameServerSet)) + }) + return ret, err +} + +// Get retrieves the GameServerSet from the indexer for a given namespace and name. +func (s gameServerSetNamespaceLister) Get(name string) (*v1alpha1.GameServerSet, error) { + obj, exists, err := s.indexer.GetByKey(s.namespace + "/" + name) + if err != nil { + return nil, err + } + if !exists { + return nil, errors.NewNotFound(v1alpha1.Resource("gameserverset"), name) + } + return obj.(*v1alpha1.GameServerSet), nil +} diff --git a/pkg/gameserversets/controller.go b/pkg/gameserversets/controller.go new file mode 100644 index 0000000000..00aaa699cd --- /dev/null +++ b/pkg/gameserversets/controller.go @@ -0,0 +1,354 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package gameserversets + +import ( + "encoding/json" + + "agones.dev/agones/pkg/apis/stable" + stablev1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1" + "agones.dev/agones/pkg/client/clientset/versioned" + getterv1alpha1 "agones.dev/agones/pkg/client/clientset/versioned/typed/stable/v1alpha1" + "agones.dev/agones/pkg/client/informers/externalversions" + listerv1alpha1 "agones.dev/agones/pkg/client/listers/stable/v1alpha1" + "agones.dev/agones/pkg/util/crd" + "agones.dev/agones/pkg/util/runtime" + "agones.dev/agones/pkg/util/webhooks" + "agones.dev/agones/pkg/util/workerqueue" + "github.com/pkg/errors" + "github.com/sirupsen/logrus" + admv1beta1 "k8s.io/api/admission/v1beta1" + corev1 "k8s.io/api/core/v1" + extclientset "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset" + "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/typed/apiextensions/v1beta1" + k8serrors "k8s.io/apimachinery/pkg/api/errors" + metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" + "k8s.io/apimachinery/pkg/labels" + "k8s.io/client-go/kubernetes" + "k8s.io/client-go/kubernetes/scheme" + typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1" + "k8s.io/client-go/tools/cache" + "k8s.io/client-go/tools/record" + "github.com/heptiolabs/healthcheck" +) + +var ( + // ErrNoGameServerSetOwner is returned when a GameServerSet can't be found as an owner + // for a GameServer + ErrNoGameServerSetOwner = errors.New("No GameServerSet owner for this GameServer") +) + +// Controller is a the GameServerSet controller +type Controller struct { + logger *logrus.Entry + crdGetter v1beta1.CustomResourceDefinitionInterface + gameServerGetter getterv1alpha1.GameServersGetter + gameServerLister listerv1alpha1.GameServerLister + gameServerSynced cache.InformerSynced + gameServerSetGetter getterv1alpha1.GameServerSetsGetter + gameServerSetLister listerv1alpha1.GameServerSetLister + gameServerSetSynced cache.InformerSynced + workerqueue *workerqueue.WorkerQueue + recorder record.EventRecorder +} + +// NewController returns a new gameserverset crd controller +func NewController( + wh *webhooks.WebHook, + health healthcheck.Handler, + kubeClient kubernetes.Interface, + extClient extclientset.Interface, + agonesClient versioned.Interface, + agonesInformerFactory externalversions.SharedInformerFactory) *Controller { + + gameServers := agonesInformerFactory.Stable().V1alpha1().GameServers() + gsInformer := gameServers.Informer() + gameServerSets := agonesInformerFactory.Stable().V1alpha1().GameServerSets() + gsSetInformer := gameServerSets.Informer() + + c := &Controller{ + crdGetter: extClient.ApiextensionsV1beta1().CustomResourceDefinitions(), + gameServerGetter: agonesClient.StableV1alpha1(), + gameServerLister: gameServers.Lister(), + gameServerSynced: gsInformer.HasSynced, + gameServerSetGetter: agonesClient.StableV1alpha1(), + gameServerSetLister: gameServerSets.Lister(), + gameServerSetSynced: gsSetInformer.HasSynced, + } + + c.logger = runtime.NewLoggerWithType(c) + c.workerqueue = workerqueue.NewWorkerQueue(c.syncGameServerSet, c.logger, stable.GroupName+".GameServerSetController") + health.AddLivenessCheck("gameserverset-workerqueue", healthcheck.Check(c.workerqueue.Healthy)) + + eventBroadcaster := record.NewBroadcaster() + eventBroadcaster.StartLogging(c.logger.Infof) + eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")}) + c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "gameserverset-controller"}) + + wh.AddHandler("/validate", stablev1alpha1.Kind("GameServerSet"), admv1beta1.Update, c.updateValidationHandler) + + gsSetInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{ + AddFunc: c.workerqueue.Enqueue, + UpdateFunc: func(oldObj, newObj interface{}) { + oldGss := oldObj.(*stablev1alpha1.GameServerSet) + newGss := newObj.(*stablev1alpha1.GameServerSet) + if oldGss.Spec.Replicas != newGss.Spec.Replicas { + c.workerqueue.Enqueue(newGss) + } + }, + }) + + gsInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{ + AddFunc: c.gameServerEventHandler, + UpdateFunc: func(oldObj, newObj interface{}) { + gs := newObj.(*stablev1alpha1.GameServer) + // ignore if already being deleted + if gs.ObjectMeta.DeletionTimestamp == nil { + c.gameServerEventHandler(gs) + } + }, + DeleteFunc: c.gameServerEventHandler, + }) + + return c +} + +// Run the GameServerSet controller. Will block until stop is closed. +// Runs threadiness number workers to process the rate limited queue +func (c *Controller) Run(threadiness int, stop <-chan struct{}) error { + err := crd.WaitForEstablishedCRD(c.crdGetter, "gameserversets."+stable.GroupName, c.logger) + if err != nil { + return err + } + + c.logger.Info("Wait for cache sync") + if !cache.WaitForCacheSync(stop, c.gameServerSynced, c.gameServerSetSynced) { + return errors.New("failed to wait for caches to sync") + } + + c.workerqueue.Run(threadiness, stop) + return nil +} + +// updateValidationHandler that validates a GameServerSet when is updated +// Should only be called on gameserverset update operations. +func (c *Controller) updateValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) { + c.logger.WithField("review", review).Info("updateValidationHandler") + + newGss := &stablev1alpha1.GameServerSet{} + oldGss := &stablev1alpha1.GameServerSet{} + + newObj := review.Request.Object + if err := json.Unmarshal(newObj.Raw, newGss); err != nil { + return review, errors.Wrapf(err, "error unmarshalling new GameServerSet json: %s", newObj.Raw) + } + + oldObj := review.Request.OldObject + if err := json.Unmarshal(oldObj.Raw, oldGss); err != nil { + return review, errors.Wrapf(err, "error unmarshalling old GameServerSet json: %s", oldObj.Raw) + } + + ok, causes := oldGss.ValidateUpdate(newGss) + if !ok { + review.Response.Allowed = false + details := metav1.StatusDetails{ + Name: review.Request.Name, + Group: review.Request.Kind.Group, + Kind: review.Request.Kind.Kind, + Causes: causes, + } + review.Response.Result = &metav1.Status{ + Status: metav1.StatusFailure, + Message: "GameServer update is invalid", + Reason: metav1.StatusReasonInvalid, + Details: &details, + } + + c.logger.WithField("review", review).Info("Invalid GameServerSet update") + return review, nil + } + + return review, nil +} + +func (c *Controller) gameServerEventHandler(obj interface{}) { + gs := obj.(*stablev1alpha1.GameServer) + ref := metav1.GetControllerOf(gs) + if ref == nil { + return + } + gsSet, err := c.gameServerSetLister.GameServerSets(gs.ObjectMeta.Namespace).Get(ref.Name) + if err != nil { + if k8serrors.IsNotFound(err) { + c.logger.WithField("ref", ref).Info("Owner GameServerSet no longer available for syncing") + } else { + runtime.HandleError(c.logger.WithField("gs", gs.ObjectMeta.Name).WithField("ref", ref), + errors.Wrap(err, "error retrieving GameServer owner")) + } + return + } + c.workerqueue.Enqueue(gsSet) +} + +// syncGameServer synchronises the GameServers for the Set, +// making sure there are aways as many GameServers as requested +func (c *Controller) syncGameServerSet(key string) error { + c.logger.WithField("key", key).Info("Synchronising") + + // Convert the namespace/name string into a distinct namespace and name + namespace, name, err := cache.SplitMetaNamespaceKey(key) + if err != nil { + // don't return an error, as we don't want this retried + runtime.HandleError(c.logger.WithField("key", key), errors.Wrapf(err, "invalid resource key")) + return nil + } + + gsSet, err := c.gameServerSetLister.GameServerSets(namespace).Get(name) + if err != nil { + if k8serrors.IsNotFound(err) { + c.logger.WithField("key", key).Info("GameServerSet is no longer available for syncing") + return nil + } + return errors.Wrapf(err, "error retrieving GameServerSet %s from namespace %s", name, namespace) + } + + list, err := c.listGameServers(gsSet) + if err != nil { + return err + } + if err := c.syncUnhealthyGameServers(gsSet, list); err != nil { + return err + } + + diff := gsSet.Spec.Replicas - int32(len(list)) + + if err := c.syncMoreGameServers(gsSet, diff); err != nil { + return err + } + if err := c.syncLessGameSevers(gsSet, list, diff); err != nil { + return err + } + if err := c.syncGameServerSetState(gsSet, list); err != nil { + return err + } + + return nil +} + +// listGameServers lists the GameServers for a given GameServerSet +func (c *Controller) listGameServers(gsSet *stablev1alpha1.GameServerSet) ([]*stablev1alpha1.GameServer, error) { + list, err := c.gameServerLister.List(labels.SelectorFromSet(labels.Set{stablev1alpha1.GameServerSetGameServerLabel: gsSet.ObjectMeta.Name})) + if err != nil { + return list, errors.Wrapf(err, "error listing gameservers for gameserverset %s", gsSet.ObjectMeta.Name) + } + + var result []*stablev1alpha1.GameServer + for _, gs := range list { + if metav1.IsControlledBy(gs, gsSet) { + result = append(result, gs) + } + } + + return result, nil +} + +// syncUnhealthyGameServers deletes any unhealthy game servers (that are not already being deleted) +func (c *Controller) syncUnhealthyGameServers(gsSet *stablev1alpha1.GameServerSet, list []*stablev1alpha1.GameServer) error { + for _, gs := range list { + if gs.Status.State == stablev1alpha1.Unhealthy && gs.ObjectMeta.DeletionTimestamp.IsZero() { + err := c.gameServerGetter.GameServers(gs.ObjectMeta.Namespace).Delete(gs.ObjectMeta.Name, nil) + if err != nil { + return errors.Wrapf(err, "error deleting gameserver %s", gs.ObjectMeta.Name) + } + c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "UnhealthyDelete", "Deleted gameserver: %s", gs.ObjectMeta.Name) + } + } + + return nil +} + +// syncMoreGameServers adds diff more GameServers to the set +func (c *Controller) syncMoreGameServers(gsSet *stablev1alpha1.GameServerSet, diff int32) error { + if diff <= 0 { + return nil + } + c.logger.WithField("diff", diff).WithField("gameserverset", gsSet.ObjectMeta.Name).Info("Adding more gameservers") + for i := int32(0); i < diff; i++ { + gs := gsSet.GameServer() + gs, err := c.gameServerGetter.GameServers(gs.Namespace).Create(gs) + if err != nil { + return errors.Wrapf(err, "error creating gameserver for gameserverset %s", gsSet.ObjectMeta.Name) + } + c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "SuccessfulCreate", "Created gameserver: %s", gs.ObjectMeta.Name) + } + + return nil +} + +// syncLessGameSevers removes Ready GameServers from the set of GameServers +func (c *Controller) syncLessGameSevers(gsSet *stablev1alpha1.GameServerSet, list []*stablev1alpha1.GameServer, diff int32) error { + if diff >= 0 { + return nil + } + // easier to manage positive numbers + diff = -diff + c.logger.WithField("diff", diff).WithField("gameserverset", gsSet.ObjectMeta.Name).Info("Deleting gameservers") + count := int32(0) + + // count anything that is already being deleted + for _, gs := range list { + if !gs.ObjectMeta.DeletionTimestamp.IsZero() { + diff-- + } + } + + for _, gs := range list { + if diff <= count { + return nil + } + + if gs.Status.State != stablev1alpha1.Allocated { + err := c.gameServerGetter.GameServers(gs.Namespace).Delete(gs.ObjectMeta.Name, nil) + if err != nil { + return errors.Wrapf(err, "error deleting gameserver for gameserverset %s", gsSet.ObjectMeta.Name) + } + c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "SuccessfulDelete", "Deleted GameServer: %s", gs.ObjectMeta.Name) + count++ + } + } + + return nil +} + +// syncGameServerSetState synchronises the GameServerSet State with active GameServer counts +func (c *Controller) syncGameServerSetState(gsSet *stablev1alpha1.GameServerSet, list []*stablev1alpha1.GameServer) error { + rc := int32(0) + for _, gs := range list { + if gs.Status.State == stablev1alpha1.Ready { + rc++ + } + } + + status := stablev1alpha1.GameServerSetStatus{Replicas: int32(len(list)), ReadyReplicas: rc} + if gsSet.Status != status { + gsSetCopy := gsSet.DeepCopy() + gsSetCopy.Status = status + _, err := c.gameServerSetGetter.GameServerSets(gsSet.ObjectMeta.Namespace).Update(gsSetCopy) + if err != nil { + return errors.Wrapf(err, "error updating status on GameServerSet %s", gsSet.ObjectMeta.Name) + } + } + return nil +} diff --git a/pkg/gameserversets/controller_test.go b/pkg/gameserversets/controller_test.go new file mode 100644 index 0000000000..56cc0a6239 --- /dev/null +++ b/pkg/gameserversets/controller_test.go @@ -0,0 +1,539 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package gameserversets + +import ( + "sort" + "strconv" + "testing" + "time" + + "encoding/json" + + "agones.dev/agones/pkg/apis/stable/v1alpha1" + "agones.dev/agones/pkg/util/webhooks" + "github.com/sirupsen/logrus" + "github.com/stretchr/testify/assert" + admv1beta1 "k8s.io/api/admission/v1beta1" + "k8s.io/apiextensions-apiserver/pkg/apis/apiextensions/v1beta1" + metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" + "k8s.io/apimachinery/pkg/runtime" + "k8s.io/apimachinery/pkg/watch" + k8stesting "k8s.io/client-go/testing" + "k8s.io/client-go/tools/cache" + "github.com/heptiolabs/healthcheck" +) + +func TestControllerWatchGameServers(t *testing.T) { + gsSet := defaultFixture() + + c, m := newFakeController() + + received := make(chan string) + defer close(received) + + m.extClient.AddReactor("get", "customresourcedefinitions", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, newEstablishedCRD(), nil + }) + gsSetWatch := watch.NewFake() + m.agonesClient.AddWatchReactor("gameserversets", k8stesting.DefaultWatchReactor(gsSetWatch, nil)) + gsWatch := watch.NewFake() + m.agonesClient.AddWatchReactor("gameservers", k8stesting.DefaultWatchReactor(gsWatch, nil)) + + c.workerqueue.SyncHandler = func(name string) error { + received <- name + return nil + } + + stop, cancel := startInformers(m, c.gameServerSynced) + defer cancel() + + go func() { + err := c.Run(1, stop) + assert.Nil(t, err) + }() + + f := func() string { + select { + case result := <-received: + return result + case <-time.After(3 * time.Second): + assert.FailNow(t, "timeout occurred") + } + return "" + } + + expected, err := cache.MetaNamespaceKeyFunc(gsSet) + assert.Nil(t, err) + + // gsSet add + logrus.Info("adding gsSet") + gsSetWatch.Add(gsSet.DeepCopy()) + assert.Nil(t, err) + assert.Equal(t, expected, f()) + // gsSet update + logrus.Info("modify gsSet") + gsSetCopy := gsSet.DeepCopy() + gsSetCopy.Spec.Replicas = 5 + gsSetWatch.Modify(gsSetCopy) + assert.Equal(t, expected, f()) + + gs := gsSet.GameServer() + gs.ObjectMeta.Name = "test-gs" + // gs add + logrus.Info("add gs") + gsWatch.Add(gs.DeepCopy()) + assert.Equal(t, expected, f()) + + // gs update + gsCopy := gs.DeepCopy() + now := metav1.Now() + gsCopy.ObjectMeta.DeletionTimestamp = &now + + logrus.Info("modify gs - noop") + gsWatch.Modify(gsCopy.DeepCopy()) + select { + case <-received: + assert.Fail(t, "Should be no value") + case <-time.After(time.Second): + } + + gsCopy = gs.DeepCopy() + gsCopy.Status.State = v1alpha1.Unhealthy + logrus.Info("modify gs - unhealthy") + gsWatch.Modify(gsCopy.DeepCopy()) + assert.Equal(t, expected, f()) + + // gs delete + logrus.Info("delete gs") + gsWatch.Delete(gsCopy.DeepCopy()) + assert.Equal(t, expected, f()) +} + +func TestSyncGameServerSet(t *testing.T) { + t.Run("adding and deleting unhealthy gameservers", func(t *testing.T) { + gsSet := defaultFixture() + list := createGameServers(gsSet, 5) + + // make some as unhealthy + list[0].Status.State = v1alpha1.Unhealthy + + deleted := false + count := 0 + + c, m := newFakeController() + m.agonesClient.AddReactor("list", "gameserversets", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerSetList{Items: []v1alpha1.GameServerSet{*gsSet}}, nil + }) + m.agonesClient.AddReactor("list", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerList{Items: list}, nil + }) + + m.agonesClient.AddReactor("delete", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + da := action.(k8stesting.DeleteAction) + deleted = true + assert.Equal(t, "test-0", da.GetName()) + return true, nil, nil + }) + m.agonesClient.AddReactor("create", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + ca := action.(k8stesting.CreateAction) + gs := ca.GetObject().(*v1alpha1.GameServer) + + assert.True(t, metav1.IsControlledBy(gs, gsSet)) + count++ + return true, gs, nil + }) + + _, cancel := startInformers(m, c.gameServerSetSynced, c.gameServerSynced) + defer cancel() + + c.syncGameServerSet(gsSet.ObjectMeta.Namespace + "/" + gsSet.ObjectMeta.Name) + + assert.Equal(t, 5, count) + assert.True(t, deleted, "A game servers should have been deleted") + }) + + t.Run("removing gamservers", func(t *testing.T) { + gsSet := defaultFixture() + list := createGameServers(gsSet, 15) + count := 0 + + c, m := newFakeController() + m.agonesClient.AddReactor("list", "gameserversets", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerSetList{Items: []v1alpha1.GameServerSet{*gsSet}}, nil + }) + m.agonesClient.AddReactor("list", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerList{Items: list}, nil + }) + m.agonesClient.AddReactor("delete", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + count++ + return true, nil, nil + }) + + _, cancel := startInformers(m, c.gameServerSetSynced, c.gameServerSynced) + defer cancel() + + c.syncGameServerSet(gsSet.ObjectMeta.Namespace + "/" + gsSet.ObjectMeta.Name) + + assert.Equal(t, 5, count) + }) +} + +func TestControllerListGameServers(t *testing.T) { + gsSet := defaultFixture() + + gs1 := gsSet.GameServer() + gs1.ObjectMeta.Name = "test-1" + gs2 := gsSet.GameServer() + assert.True(t, metav1.IsControlledBy(gs2, gsSet)) + + gs2.ObjectMeta.Name = "test-2" + gs3 := v1alpha1.GameServer{ObjectMeta: metav1.ObjectMeta{Name: "not-included"}} + gs4 := gsSet.GameServer() + gs4.ObjectMeta.OwnerReferences = nil + + c, m := newFakeController() + m.agonesClient.AddReactor("list", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerList{Items: []v1alpha1.GameServer{*gs1, *gs2, gs3, *gs4}}, nil + }) + + _, cancel := startInformers(m) + defer cancel() + + list, err := c.listGameServers(gsSet) + assert.Nil(t, err) + + // sort of stable ordering + sort.SliceStable(list, func(i, j int) bool { + return list[i].ObjectMeta.Name < list[j].ObjectMeta.Name + }) + assert.Equal(t, []*v1alpha1.GameServer{gs1, gs2}, list) +} + +func TestControllerSyncUnhealthyGameServers(t *testing.T) { + gsSet := defaultFixture() + + gs1 := gsSet.GameServer() + gs1.ObjectMeta.Name = "test-1" + gs1.Status = v1alpha1.GameServerStatus{State: v1alpha1.Unhealthy} + + gs2 := gsSet.GameServer() + gs2.ObjectMeta.Name = "test-2" + gs2.Status = v1alpha1.GameServerStatus{State: v1alpha1.Ready} + + gs3 := gsSet.GameServer() + gs3.ObjectMeta.Name = "test-3" + now := metav1.Now() + gs3.ObjectMeta.DeletionTimestamp = &now + gs3.Status = v1alpha1.GameServerStatus{State: v1alpha1.Ready} + + deleted := false + + c, m := newFakeController() + m.agonesClient.AddReactor("delete", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + deleted = true + da := action.(k8stesting.DeleteAction) + assert.Equal(t, gs1.ObjectMeta.Name, da.GetName()) + + return true, nil, nil + }) + + _, cancel := startInformers(m) + defer cancel() + + err := c.syncUnhealthyGameServers(gsSet, []*v1alpha1.GameServer{gs1, gs2, gs3}) + assert.Nil(t, err) + + assert.True(t, deleted, "Deletion should have occured") +} + +func TestSyncMoreGameServers(t *testing.T) { + gsSet := defaultFixture() + + c, m := newFakeController() + count := 0 + expected := 10 + + m.agonesClient.AddReactor("create", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + ca := action.(k8stesting.CreateAction) + gs := ca.GetObject().(*v1alpha1.GameServer) + + assert.True(t, metav1.IsControlledBy(gs, gsSet)) + count++ + + return true, gs, nil + }) + + _, cancel := startInformers(m) + defer cancel() + + err := c.syncMoreGameServers(gsSet, int32(expected)) + assert.Nil(t, err) + assert.Equal(t, expected, count) + + select { + case event := <-m.fakeRecorder.Events: + assert.Contains(t, event, "SuccessfulCreate") + case <-time.After(3 * time.Second): + assert.FailNow(t, "should have received an event") + } +} + +func TestSyncLessGameServers(t *testing.T) { + gsSet := defaultFixture() + + c, m := newFakeController() + count := 0 + expected := 5 + + list := createGameServers(gsSet, 11) + + // make some as unhealthy + list[0].Status.State = v1alpha1.Allocated + list[3].Status.State = v1alpha1.Allocated + + // make the last one already being deleted + now := metav1.Now() + list[10].ObjectMeta.DeletionTimestamp = &now + + // gate + assert.Equal(t, v1alpha1.Allocated, list[0].Status.State) + assert.Equal(t, v1alpha1.Allocated, list[3].Status.State) + assert.False(t, list[10].ObjectMeta.DeletionTimestamp.IsZero()) + + m.agonesClient.AddReactor("list", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + return true, &v1alpha1.GameServerList{Items: list}, nil + }) + m.agonesClient.AddReactor("delete", "gameservers", func(action k8stesting.Action) (bool, runtime.Object, error) { + da := action.(k8stesting.DeleteAction) + + found := false + for _, gs := range list { + if gs.ObjectMeta.Name == da.GetName() { + found = true + assert.NotEqual(t, gs.Status.State, v1alpha1.Allocated) + } + } + assert.True(t, found) + count++ + + return true, nil, nil + }) + + _, cancel := startInformers(m) + defer cancel() + + list2, err := c.listGameServers(gsSet) + assert.Nil(t, err) + assert.Len(t, list2, 11) + + err = c.syncLessGameSevers(gsSet, list2, int32(-expected)) + assert.Nil(t, err) + + // subtract one, because one is already deleted + assert.Equal(t, expected-1, count) + + select { + case event := <-m.fakeRecorder.Events: + assert.Contains(t, event, "SuccessfulDelete") + case <-time.After(3 * time.Second): + assert.FailNow(t, "should have received an event") + } +} + +func TestControllerSyncGameServerSetState(t *testing.T) { + t.Parallel() + + t.Run("empty list", func(t *testing.T) { + gsSet := defaultFixture() + c, m := newFakeController() + + updated := false + m.agonesClient.AddReactor("update", "gameserversets", func(action k8stesting.Action) (bool, runtime.Object, error) { + updated = true + return true, nil, nil + }) + + err := c.syncGameServerSetState(gsSet, nil) + assert.Nil(t, err) + assert.False(t, updated) + }) + + t.Run("all ready list", func(t *testing.T) { + gsSet := defaultFixture() + c, m := newFakeController() + + updated := false + m.agonesClient.AddReactor("update", "gameserversets", func(action k8stesting.Action) (bool, runtime.Object, error) { + updated = true + ua := action.(k8stesting.UpdateAction) + gsSet := ua.GetObject().(*v1alpha1.GameServerSet) + + assert.Equal(t, int32(1), gsSet.Status.Replicas) + assert.Equal(t, int32(1), gsSet.Status.ReadyReplicas) + + return true, nil, nil + }) + + list := []*v1alpha1.GameServer{{Status: v1alpha1.GameServerStatus{State: v1alpha1.Ready}}} + err := c.syncGameServerSetState(gsSet, list) + assert.Nil(t, err) + assert.True(t, updated) + }) + + t.Run("only some ready list", func(t *testing.T) { + gsSet := defaultFixture() + c, m := newFakeController() + + updated := false + m.agonesClient.AddReactor("update", "gameserversets", func(action k8stesting.Action) (bool, runtime.Object, error) { + updated = true + ua := action.(k8stesting.UpdateAction) + gsSet := ua.GetObject().(*v1alpha1.GameServerSet) + + assert.Equal(t, int32(6), gsSet.Status.Replicas) + assert.Equal(t, int32(1), gsSet.Status.ReadyReplicas) + + return true, nil, nil + }) + + list := []*v1alpha1.GameServer{ + {Status: v1alpha1.GameServerStatus{State: v1alpha1.Ready}}, + {Status: v1alpha1.GameServerStatus{State: v1alpha1.Starting}}, + {Status: v1alpha1.GameServerStatus{State: v1alpha1.Unhealthy}}, + {Status: v1alpha1.GameServerStatus{State: v1alpha1.PortAllocation}}, + {Status: v1alpha1.GameServerStatus{State: v1alpha1.Error}}, + {Status: v1alpha1.GameServerStatus{State: v1alpha1.Creating}}, + } + err := c.syncGameServerSetState(gsSet, list) + assert.Nil(t, err) + assert.True(t, updated) + }) +} + +func TestControllerUpdateValidationHandler(t *testing.T) { + t.Parallel() + + c, _ := newFakeController() + gvk := metav1.GroupVersionKind(v1alpha1.SchemeGroupVersion.WithKind("GameServerSet")) + fixture := &v1alpha1.GameServerSet{ObjectMeta: metav1.ObjectMeta{Name: "test", Namespace: "default"}, + Spec: v1alpha1.GameServerSetSpec{Replicas: 5}, + } + raw, err := json.Marshal(fixture) + assert.Nil(t, err) + + t.Run("valid gameserverset update", func(t *testing.T) { + new := fixture.DeepCopy() + new.Spec.Replicas = 10 + newRaw, err := json.Marshal(new) + assert.Nil(t, err) + + review := admv1beta1.AdmissionReview{ + Request: &admv1beta1.AdmissionRequest{ + Kind: gvk, + Operation: admv1beta1.Create, + Object: runtime.RawExtension{ + Raw: newRaw, + }, + OldObject: runtime.RawExtension{ + Raw: raw, + }, + }, + Response: &admv1beta1.AdmissionResponse{Allowed: true}, + } + + result, err := c.updateValidationHandler(review) + assert.Nil(t, err) + assert.True(t, result.Response.Allowed) + }) + + t.Run("invalid gameserverset update", func(t *testing.T) { + new := fixture.DeepCopy() + new.Spec.Template = v1alpha1.GameServerTemplateSpec{ + Spec: v1alpha1.GameServerSpec{ + PortPolicy: v1alpha1.Static, + }, + } + newRaw, err := json.Marshal(new) + assert.Nil(t, err) + + assert.NotEqual(t, string(raw), string(newRaw)) + + review := admv1beta1.AdmissionReview{ + Request: &admv1beta1.AdmissionRequest{ + Kind: gvk, + Operation: admv1beta1.Create, + Object: runtime.RawExtension{ + Raw: newRaw, + }, + OldObject: runtime.RawExtension{ + Raw: raw, + }, + }, + Response: &admv1beta1.AdmissionResponse{Allowed: true}, + } + + logrus.Info("here?") + result, err := c.updateValidationHandler(review) + assert.Nil(t, err) + assert.False(t, result.Response.Allowed) + assert.Equal(t, metav1.StatusFailure, result.Response.Result.Status) + assert.Equal(t, metav1.StatusReasonInvalid, result.Response.Result.Reason) + }) +} + +// defaultFixture creates the default GameServerSet fixture +func defaultFixture() *v1alpha1.GameServerSet { + gsSet := &v1alpha1.GameServerSet{ + ObjectMeta: metav1.ObjectMeta{Namespace: "default", Name: "test", UID: "1234"}, + Spec: v1alpha1.GameServerSetSpec{ + Replicas: 10, + Template: v1alpha1.GameServerTemplateSpec{}, + }, + } + return gsSet +} + +// createGameServers create an array of GameServers from the GameServerSet +func createGameServers(gsSet *v1alpha1.GameServerSet, size int) []v1alpha1.GameServer { + var list []v1alpha1.GameServer + for i := 0; i < size; i++ { + gs := gsSet.GameServer() + gs.Name = gs.GenerateName + strconv.Itoa(i) + gs.Status = v1alpha1.GameServerStatus{State: v1alpha1.Ready} + list = append(list, *gs) + } + return list +} + +// newFakeController returns a controller, backed by the fake Clientset +func newFakeController() (*Controller, mocks) { + m := newMocks() + wh := webhooks.NewWebHook("", "") + c := NewController(wh, healthcheck.NewHandler(), m.kubeClient, m.extClient, m.agonesClient, m.agonesInformerFactory) + c.recorder = m.fakeRecorder + return c, m +} + +func newEstablishedCRD() *v1beta1.CustomResourceDefinition { + return &v1beta1.CustomResourceDefinition{ + Status: v1beta1.CustomResourceDefinitionStatus{ + Conditions: []v1beta1.CustomResourceDefinitionCondition{{ + Type: v1beta1.Established, + Status: v1beta1.ConditionTrue, + }}, + }, + } +} diff --git a/pkg/gameserversets/doc.go b/pkg/gameserversets/doc.go new file mode 100644 index 0000000000..08346531fa --- /dev/null +++ b/pkg/gameserversets/doc.go @@ -0,0 +1,17 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Package gameserversets handles management of the +// GameServerSet Custom Resource Definition +package gameserversets diff --git a/pkg/gameserversets/helper_test.go b/pkg/gameserversets/helper_test.go new file mode 100644 index 0000000000..00487ba72b --- /dev/null +++ b/pkg/gameserversets/helper_test.go @@ -0,0 +1,66 @@ +// Copyright 2018 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package gameserversets + +import ( + "context" + "time" + + agonesfake "agones.dev/agones/pkg/client/clientset/versioned/fake" + "agones.dev/agones/pkg/client/informers/externalversions" + "github.com/sirupsen/logrus" + extfake "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/fake" + kubefake "k8s.io/client-go/kubernetes/fake" + "k8s.io/client-go/tools/cache" + "k8s.io/client-go/tools/record" +) + +// holder for all my fakes and mocks +type mocks struct { + kubeClient *kubefake.Clientset + extClient *extfake.Clientset + agonesClient *agonesfake.Clientset + agonesInformerFactory externalversions.SharedInformerFactory + fakeRecorder *record.FakeRecorder +} + +func newMocks() mocks { + kubeClient := &kubefake.Clientset{} + extClient := &extfake.Clientset{} + agonesClient := &agonesfake.Clientset{} + agonesInformerFactory := externalversions.NewSharedInformerFactory(agonesClient, 30*time.Second) + m := mocks{ + kubeClient: kubeClient, + extClient: extClient, + agonesClient: agonesClient, + agonesInformerFactory: agonesInformerFactory, + fakeRecorder: record.NewFakeRecorder(10), + } + return m +} + +func startInformers(mocks mocks, sync ...cache.InformerSynced) (<-chan struct{}, context.CancelFunc) { + ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second) + stop := ctx.Done() + + mocks.agonesInformerFactory.Start(stop) + + logrus.Info("Wait for cache sync") + if !cache.WaitForCacheSync(stop, sync...) { + panic("Cache never synced") + } + + return stop, cancel +}