UE4 plugin stores configuration data in per-user rather than per-project config #1351
Labels
area/user-experience
Pertaining to developers trying to use Agones, e.g. SDK, installation, etc
kind/bug
These are bugs.
Milestone
The UE4 plugin saved config settings to Saved/Config/Windows/Game.ini. This directory is typically not checked into source control and is for per-user, rather than per-project settings. The UE4 plugin should save config settings to Config/DefaultGame.ini instead.
What happened:
After updating Debug Logging Enabled in Agones Project Settings, a per-user configuration file was updated.
What you expected to happen:
One of the per-project configuration files should be updated, like Config/DefaultGame.ini.
How to reproduce it (as minimally and precisely as possible):
Result: Saved/Config/Windows/Game.ini was updated.
Anything else we need to know?:
Environment:
kubectl version
): n/aThe text was updated successfully, but these errors were encountered: