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Flaky: TestFleetAggregatedPlayerStatus #1592

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markmandel opened this issue May 28, 2020 · 0 comments · Fixed by #1606
Closed

Flaky: TestFleetAggregatedPlayerStatus #1592

markmandel opened this issue May 28, 2020 · 0 comments · Fixed by #1606
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area/tests Unit tests, e2e tests, anything to make sure things don't break good first issue These are great first issues. If you are looking for a place to start, start here! help wanted We would love help on these issues. Please come help us! kind/bug These are bugs.
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@markmandel
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Flaky test:

--- FAIL: TestFleetAggregatedPlayerStatus (97.63s)
    fleet_test.go:1270: Could not message GameServer: read udp 192.168.10.2:54085->104.198.11.54:7229: i/o timeout

Sounds like some UDP packets are getting dropped. We could wrap this section that is failing in a retry, which should solve the flakiness.

@markmandel markmandel added kind/bug These are bugs. help wanted We would love help on these issues. Please come help us! good first issue These are great first issues. If you are looking for a place to start, start here! area/tests Unit tests, e2e tests, anything to make sure things don't break labels May 28, 2020
markmandel added a commit to markmandel/agones that referenced this issue Jun 2, 2020
Added retry logic to UDP packet send and receive.

Had to adjust the test condition a little, but I think that's not a
concern here, as we mainly want to fail if the SDK isn't working,
whereas we now many get extra times that it is.

Closes googleforgames#1592
markmandel added a commit to markmandel/agones that referenced this issue Jun 2, 2020
Added retry logic to UDP packet send and receive.

Had to adjust the test condition a little, but I think that's not a
concern here, as we mainly want to fail if the SDK isn't working,
whereas we now many get extra times that it is.

Closes googleforgames#1592
aLekSer pushed a commit that referenced this issue Jun 2, 2020
Added retry logic to UDP packet send and receive.

Had to adjust the test condition a little, but I think that's not a
concern here, as we mainly want to fail if the SDK isn't working,
whereas we now many get extra times that it is.

Closes #1592
@markmandel markmandel added this to the 1.7.0 milestone Jun 30, 2020
ilkercelikyilmaz pushed a commit to ilkercelikyilmaz/agones that referenced this issue Oct 23, 2020
Added retry logic to UDP packet send and receive.

Had to adjust the test condition a little, but I think that's not a
concern here, as we mainly want to fail if the SDK isn't working,
whereas we now many get extra times that it is.

Closes googleforgames#1592
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Labels
area/tests Unit tests, e2e tests, anything to make sure things don't break good first issue These are great first issues. If you are looking for a place to start, start here! help wanted We would love help on these issues. Please come help us! kind/bug These are bugs.
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