Errors in Unreal Engine SDK BuildAgonesRequest #2169
Labels
area/user-experience
Pertaining to developers trying to use Agones, e.g. SDK, installation, etc
kind/bug
These are bugs.
Milestone
What happened: Using UnrealEngine SDK -> Tried calling UAgonesComponent::SetCapacity and would crash
What you expected to happen: Not to crash
How to reproduce it (as minimally and precisely as possible): Call UAgonesComponent::SetCapacity
Anything else we need to know?: You need to use an array of FStringFormatArg to process FString::Format
Environment:
kubectl version
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