Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Errors in Unreal Engine SDK BuildAgonesRequest #2169

Closed
WilSimpson opened this issue Jul 3, 2021 · 0 comments · Fixed by #2170
Closed

Errors in Unreal Engine SDK BuildAgonesRequest #2169

WilSimpson opened this issue Jul 3, 2021 · 0 comments · Fixed by #2170
Labels
area/user-experience Pertaining to developers trying to use Agones, e.g. SDK, installation, etc kind/bug These are bugs.
Milestone

Comments

@WilSimpson
Copy link
Contributor

What happened: Using UnrealEngine SDK -> Tried calling UAgonesComponent::SetCapacity and would crash

What you expected to happen: Not to crash

How to reproduce it (as minimally and precisely as possible): Call UAgonesComponent::SetCapacity

Anything else we need to know?: You need to use an array of FStringFormatArg to process FString::Format

Environment:

  • Agones version: 1.15 (current)
  • Kubernetes version (use kubectl version): na
  • Cloud provider or hardware configuration: na
  • Install method (yaml/helm): na
  • Troubleshooting guide log(s): na
  • Others: Windows, Unreal Engine C++
@WilSimpson WilSimpson added the kind/bug These are bugs. label Jul 3, 2021
@cindy52 cindy52 added this to the 1.17.0 milestone Aug 24, 2021
@cindy52 cindy52 added the area/user-experience Pertaining to developers trying to use Agones, e.g. SDK, installation, etc label Aug 24, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area/user-experience Pertaining to developers trying to use Agones, e.g. SDK, installation, etc kind/bug These are bugs.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants