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Currently when spinning up a large test fleet (10K GameServers) the Game Servers and pods are created relatively slowly (about 1 per second, measured on regional GKE cluster with 150 nodes * (8 cores + 8 GB RAM each)).
I think we're unnecessarily serializing something - in principle there should be no reason why this would be significantly slower than a deployment (which creates all pods almost instantaneously and they run in parallel).
The text was updated successfully, but these errors were encountered:
Currently when spinning up a large test fleet (10K GameServers) the Game Servers and pods are created relatively slowly (about 1 per second, measured on regional GKE cluster with 150 nodes * (8 cores + 8 GB RAM each)).
I think we're unnecessarily serializing something - in principle there should be no reason why this would be significantly slower than a deployment (which creates all pods almost instantaneously and they run in parallel).
The text was updated successfully, but these errors were encountered: