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Fleet status completely out-of-sync with GameServerSet status #570
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What I have noticed after running stress-test-e2e with stress factor of 2 :
After several seconds:
It seems that updating Desired count for this case when number of GS > Desired we have a situation, where some servers are in
It would be great if we can add the test for that particular case. |
I will work on this issue. |
Hello @Yingxin-Jiang , aLekSer@1c3f992 |
@aLekSer Thanks for the info. Looks like you are working on the issue. So I better leave it to you to avoid duplicate work :) |
@Yingxin-Jiang , I stopped working on it for a bit, because I was not able to find root cause and how we can sync them. So please, if you have any ideas raise your own fix for this ticket. |
@aLekSer Thanks again for the info. Then I will give it a try. |
I can't reproduce the issue. Probably it's fixed by commit f6daaf1 |
Sounds like we can close this issue - and if it pops up again, reopen it? |
This is when running a test that scales fleets up and down. The numbers observed by fleet should be roughly in sync with corresponding GSS, but they are not:
Simple repro is in PR #571
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