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Support Cluster Node addition/deletion #60

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markmandel opened this issue Jan 17, 2018 · 1 comment
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Support Cluster Node addition/deletion #60

markmandel opened this issue Jan 17, 2018 · 1 comment
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kind/design Proposal discussing new features / fixes and how they should be implemented kind/feature New features for Agones
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@markmandel
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markmandel commented Jan 17, 2018

Need to ensure that when the Cluster is grown / shrunk, this is handled gracefully.

  • Port Allocation will need a workerqueue for node deletion, in case the master goes down.
  • Fleets will solve the issue with non-allocatable gameservers due to port exhaustion/issues. They will be marked as Unhealthy, and then retried later.
@markmandel markmandel added kind/feature New features for Agones kind/design Proposal discussing new features / fixes and how they should be implemented labels Jan 17, 2018
@markmandel markmandel added this to the 0.2 milestone Mar 8, 2018
@markmandel markmandel modified the milestones: 0.2.0, 0.3.0 May 30, 2018
@markmandel markmandel self-assigned this Jun 15, 2018
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markmandel added a commit to markmandel/agones that referenced this issue Jun 16, 2018
Implemented workerqueue for node modifications in the
PortAllocator, so that if the master happens to go
down, then the operations the PortAllocator has to do
to keep things in check will retry and result in a
correct state.

Closes googleforgames#60
markmandel added a commit that referenced this issue Jun 19, 2018
Implemented workerqueue for node modifications in the
PortAllocator, so that if the master happens to go
down, then the operations the PortAllocator has to do
to keep things in check will retry and result in a
correct state.

Closes #60
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