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Flaky: TestGameServerUnhealthyAfterReadyCrash #1192
Flaky: TestGameServerUnhealthyAfterReadyCrash #1192
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test/e2e/gameserver_test.go
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// keep crashing, until we move to Unhealthy. Solves potential issues with controller Informaer cache |
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Maybe I'm missing something but how does this loop exit when the game server moves to unhealthy? It only terminates when there is an error writing a packet to the udp destination, which seems unrelated to the game server becoming unhealthy.
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Yeah, I just wanted to give it an eventual exit condition. So it will stop when there is nothing left to send things to (i.e. it errors out)
Build Succeeded 👏 Build Id: 7f8da5ff-c75f-40d6-8328-f33bf6efb134 The following development artifacts have been built, and will exist for the next 30 days:
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This should fix the flakiness with this test.
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[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: markmandel, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
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Build Succeeded 👏 Build Id: 2e8bcfd5-96c7-4067-9edf-5a2d9e605557 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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This should fix the flakiness with this test.
This should fix the flakiness with this test.