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Website minor fix link and formatting #1708

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6 changes: 3 additions & 3 deletions build/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -371,7 +371,7 @@ Have a look in the [examples](../examples) folder to see examples of running Gam
## Make Variable Reference

### VERSION
The version of this build. Version defaults to the short hash of the latest commit
The version of this build. Version defaults to the short hash of the latest commit.

### REGISTRY
The registry that is being used to store docker images. Defaults to gcr.io/agones-images - the release + CI registry.
Expand All @@ -380,7 +380,7 @@ The registry that is being used to store docker images. Defaults to gcr.io/agone
The Kubernetes config file used to access the cluster. Defaults to `~/.kube/config` - the file used by default by kubectl.

### CLUSTER_NAME
The (gcloud) test cluster that is being worked against. Defaults to `test-cluster`
The (gcloud) test cluster that is being worked against. Defaults to `test-cluster`.

### GCP_PROJECT
Your GCP project for deploying GKE cluster. Defaults to gcloud default project settings.
Expand All @@ -405,7 +405,7 @@ All targets will create the build image if it is not present.

### Development Targets

Targets for developing with the build image
Targets for developing with the build image.

#### `make build`
Build all the images required for Agones, as well as the SDKs
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2 changes: 1 addition & 1 deletion site/content/en/docs/FAQ/_index.md
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Expand Up @@ -156,7 +156,7 @@ We routinely see users running container images that are multiple GB in size.
The only downside to larger images, is that they can take longer to first load on a Kubernetes node, but that can be
managed by your
[Fleet]({{< ref "/docs/Reference/fleet.md" >}}) and
[Fleet Autoscaling]({{< ref "/docs/Reference/fleetautoscaler.md" >}}
[Fleet Autoscaling]({{< ref "/docs/Reference/fleetautoscaler.md" >}})
configuration to ensure this load time is taken into account on a new Node's container initial load.

### How quickly can Agones spin up new GameServer instances?
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4 changes: 2 additions & 2 deletions site/content/en/docs/Guides/Client SDKs/_index.md
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,7 @@ You can use `SDKWatchSendOnExecute` feature passed as a [feature gate]({{< ref "
#### SetLabel(key, value)

This will set a [Label](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) value on the backing `GameServer`
record that is stored in Kubernetes. To maintain isolation, the `key` value is automatically prefixed with "agones.dev/sdk-"
record that is stored in Kubernetes. To maintain isolation, the `key` value is automatically prefixed with "agones.dev/sdk-".

{{< alert title="Warning" color="warning">}}
There are limits on the characters that be used for label keys and values. Details are [here](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/#syntax-and-character-set).
Expand All @@ -182,7 +182,7 @@ This can be useful if you want information from your running game server process
#### SetAnnotation(key, value)

This will set a [Annotation](https://kubernetes.io/docs/concepts/overview/working-with-objects/annotations/) value on the backing
`Gameserver` record that is stored in Kubernetes. To maintain isolation, the `key` value is automatically prefixed with "agones.dev/sdk-"
`GameServer` record that is stored in Kubernetes. To maintain isolation, the `key` value is automatically prefixed with "agones.dev/sdk-".

This can be useful if you want information from your running game server process to be observable through the Kubernetes API.

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