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documentation - add godot-sdk to third-party libraries-tools page #2182
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Build Failed 😱 Build Id: 9bfd94eb-3c64-4ff8-aef5-0d74078c3a68 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
You can ignore this failure. (it's because of another build, don't worry). I'll kick it off again in a bit. |
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LGTM!
@roberthbailey any concerns with merging this during feature freeze?
Also, I assume that this should close #2062 ?
Build Succeeded 👏 Build Id: 76b7a3cd-f8b5-4769-91af-07cdb9cb6624 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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@AndreMicheletti we'd love to have you talk about the SDK in a future project meeting! |
Sure thing! Thank you for the invitation. |
Nope. This doesn't affect our release. |
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: AndreMicheletti, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
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What type of PR is this?
/kind documentation
What this PR does / Why we need it:
Adds a new third-party sdk option for Godot Engine