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GameServerSets: DeleteFunc could receive a DeletedFinalStateUnknown #442

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markmandel
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This should have a check on it anyway, but I went hunting as I was wondering if this might be the cause for #414

This should have a check on it anyway, but I went hunting
as I was wondering if this might be the cause for googleforgames#414
@markmandel markmandel added kind/bug These are bugs. kind/cleanup Refactoring code, fixing up documentation, etc labels Dec 10, 2018
@markmandel markmandel added this to the 0.7.0 milestone Dec 10, 2018
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/cc @Oleksii-Terekhov @aLekSer - don't know if this is the problem, but it might be.

Was thinking about instances where things could go into perpetual eventual backoff, and thought of DeleteFunc's - and there was one instance where the type check was not in place.

Not 100% convinced this is the leak, because if this part of code failed, it would have panicked, which I would have thought we should have seen in the logs, or we should have seen the controller restart. But worth a shot - I could be wrong.

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Build Succeeded 👏

Build Id: dda4e391-2a72-4e76-a050-2e1160b70c3e

The following development artifacts have been built, and will exist for the next 30 days:

To install this version:

  • git fetch https://github.com/GoogleCloudPlatform/agones.git pull/442/head:pr_442 && git checkout pr_442
  • helm install install/helm/agones --namespace agones-system --name agones --set agones.image.tag=0.7.0-507fb98

@EricFortin EricFortin merged commit 23044f8 into googleforgames:master Dec 11, 2018
@markmandel markmandel deleted the bug/may-be-final-state-unknown branch January 10, 2019 01:30
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