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E2E test for Disabled Health checks. #641
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Build Succeeded 👏 Build Id: b00bc9b6-cbb9-4d7a-84d5-630564c400d2 The following development artifacts have been built, and will exist for the next 30 days:
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defer framework.AgonesClient.StableV1alpha1().GameServers(defaultNs).Delete(readyGs.ObjectMeta.Name, nil) // nolint: errcheck | ||
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_, err = e2eframework.PingGameServer("UNHEALTHY", fmt.Sprintf("%s:%d", readyGs.Status.Address, |
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nit: curious why doesn't PingGameServer just take the gameserver object ? We seem to be always doing this Sprintf which is just ugly
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Yeah, I wondered the same thing when i was writing this! That would be a good refactor. I'll make a separate PR.
Build Succeeded 👏 Build Id: 599801bf-72b7-4680-9423-e520de3aeab9 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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