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Prevent race conditions by syncing cache on new Allocation elements #780
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markmandel
merged 2 commits into
googleforgames:master
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markmandel:bug/gameserverallocations-race
May 21, 2019
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if the controller has the WaitForCacheSync, is it really needed to call StartInformers that does the same thing (e.g. calling WaitForCacheSync)
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The
WaitforcacheSync
is called in the controller.Run()
command - so just instantiating the controller doesn't fire theWaitforcacheSync
.And in tests (I've found anyway), you often don't want everything that happens inside the
Run()
command to fire.This was following the patterns of the sample controller