From bc54165291a1f178e5359171da6aba23b4b1029d Mon Sep 17 00:00:00 2001 From: Mark Mandel Date: Mon, 17 Jun 2019 18:09:33 -0700 Subject: [PATCH] Flaky: TestFleetRollingUpdate I think this might genuinely need some more time sometimes. --- test/e2e/fleet_test.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/e2e/fleet_test.go b/test/e2e/fleet_test.go index 1916e67bbf..b1804edcb9 100644 --- a/test/e2e/fleet_test.go +++ b/test/e2e/fleet_test.go @@ -290,7 +290,7 @@ func TestFleetRollingUpdate(t *testing.T) { // Check that total number of gameservers in the system does not exceed the RollingUpdate // parameters (creating no more than maxSurge, deleting maxUnavailable servers at a time) // Wait for old GSSet to be deleted - err = wait.PollImmediate(1*time.Second, 2*time.Minute, func() (bool, error) { + err = wait.PollImmediate(1*time.Second, 5*time.Minute, func() (bool, error) { list, err := framework.AgonesClient.StableV1alpha1().GameServers(defaultNs).List( metav1.ListOptions{LabelSelector: selector.String()}) if err != nil {