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server.go
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server.go
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package raft
import (
"encoding/json"
"errors"
"fmt"
"hash/crc32"
"io/ioutil"
"os"
"path"
"sort"
"sync"
"time"
)
//------------------------------------------------------------------------------
//
// Constants
//
//------------------------------------------------------------------------------
const (
Stopped = "stopped"
Initialized = "initialized"
Follower = "follower"
Candidate = "candidate"
Leader = "leader"
Snapshotting = "snapshotting"
)
const (
MaxLogEntriesPerRequest = 2000
NumberOfLogEntriesAfterSnapshot = 200
)
const (
// DefaultHeartbeatInterval is the interval that the leader will send
// AppendEntriesRequests to followers to maintain leadership.
DefaultHeartbeatInterval = 50 * time.Millisecond
DefaultElectionTimeout = 150 * time.Millisecond
)
// ElectionTimeoutThresholdPercent specifies the threshold at which the server
// will dispatch warning events that the heartbeat RTT is too close to the
// election timeout.
const ElectionTimeoutThresholdPercent = 0.8
//------------------------------------------------------------------------------
//
// Errors
//
//------------------------------------------------------------------------------
var NotLeaderError = errors.New("raft.Server: Not current leader")
var DuplicatePeerError = errors.New("raft.Server: Duplicate peer")
var CommandTimeoutError = errors.New("raft: Command timeout")
var StopError = errors.New("raft: Has been stopped")
//------------------------------------------------------------------------------
//
// Typedefs
//
//------------------------------------------------------------------------------
// A server is involved in the consensus protocol and can act as a follower,
// candidate or a leader.
type Server interface {
Name() string
Context() interface{}
StateMachine() StateMachine
Leader() string
State() string
Path() string
LogPath() string
SnapshotPath(lastIndex uint64, lastTerm uint64) string
Term() uint64
CommitIndex() uint64
VotedFor() string
MemberCount() int
QuorumSize() int
IsLogEmpty() bool
LogEntries() []*LogEntry
LastCommandName() string
GetState() string
ElectionTimeout() time.Duration
SetElectionTimeout(duration time.Duration)
HeartbeatInterval() time.Duration
SetHeartbeatInterval(duration time.Duration)
Transporter() Transporter
SetTransporter(t Transporter)
AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse
RequestVote(req *RequestVoteRequest) *RequestVoteResponse
RequestSnapshot(req *SnapshotRequest) *SnapshotResponse
SnapshotRecoveryRequest(req *SnapshotRecoveryRequest) *SnapshotRecoveryResponse
AddPeer(name string, connectiongString string) error
RemovePeer(name string) error
Peers() map[string]*Peer
Init() error
Start() error
Stop()
Running() bool
Do(command Command) (interface{}, error)
TakeSnapshot() error
LoadSnapshot() error
AddEventListener(string, EventListener)
FlushCommitIndex()
}
type server struct {
*eventDispatcher
name string
path string
state string
transporter Transporter
context interface{}
currentTerm uint64
votedFor string
log *Log
leader string
peers map[string]*Peer
mutex sync.RWMutex
syncedPeer map[string]bool
stopped chan bool
c chan *ev
electionTimeout time.Duration
heartbeatInterval time.Duration
snapshot *Snapshot
// PendingSnapshot is an unfinished snapshot.
// After the pendingSnapshot is saved to disk,
// it will be set to snapshot and also will be
// set to nil.
pendingSnapshot *Snapshot
stateMachine StateMachine
maxLogEntriesPerRequest uint64
connectionString string
routineGroup sync.WaitGroup
}
// An internal event to be processed by the server's event loop.
type ev struct {
target interface{}
returnValue interface{}
c chan error
}
//------------------------------------------------------------------------------
//
// Constructor
//
//------------------------------------------------------------------------------
// Creates a new server with a log at the given path. transporter must
// not be nil. stateMachine can be nil if snapshotting and log
// compaction is to be disabled. context can be anything (including nil)
// and is not used by the raft package except returned by
// Server.Context(). connectionString can be anything.
func NewServer(name string, path string, transporter Transporter, stateMachine StateMachine, ctx interface{}, connectionString string) (Server, error) {
if name == "" {
return nil, errors.New("raft.Server: Name cannot be blank")
}
if transporter == nil {
panic("raft: Transporter required")
}
s := &server{
name: name,
path: path,
transporter: transporter,
stateMachine: stateMachine,
context: ctx,
state: Stopped,
peers: make(map[string]*Peer),
log: newLog(),
c: make(chan *ev, 256),
electionTimeout: DefaultElectionTimeout,
heartbeatInterval: DefaultHeartbeatInterval,
maxLogEntriesPerRequest: MaxLogEntriesPerRequest,
connectionString: connectionString,
}
s.eventDispatcher = newEventDispatcher(s)
// Setup apply function.
s.log.ApplyFunc = func(e *LogEntry, c Command) (interface{}, error) {
// Dispatch commit event.
s.DispatchEvent(newEvent(CommitEventType, e, nil))
// Apply command to the state machine.
switch c := c.(type) {
case CommandApply:
return c.Apply(&context{
server: s,
currentTerm: s.currentTerm,
currentIndex: s.log.internalCurrentIndex(),
commitIndex: s.log.commitIndex,
})
case deprecatedCommandApply:
return c.Apply(s)
default:
return nil, fmt.Errorf("Command does not implement Apply()")
}
}
return s, nil
}
//------------------------------------------------------------------------------
//
// Accessors
//
//------------------------------------------------------------------------------
//--------------------------------------
// General
//--------------------------------------
// Retrieves the name of the server.
func (s *server) Name() string {
return s.name
}
// Retrieves the storage path for the server.
func (s *server) Path() string {
return s.path
}
// The name of the current leader.
func (s *server) Leader() string {
return s.leader
}
// Retrieves a copy of the peer data.
func (s *server) Peers() map[string]*Peer {
s.mutex.Lock()
defer s.mutex.Unlock()
peers := make(map[string]*Peer)
for name, peer := range s.peers {
peers[name] = peer.clone()
}
return peers
}
// Retrieves the object that transports requests.
func (s *server) Transporter() Transporter {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.transporter
}
func (s *server) SetTransporter(t Transporter) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.transporter = t
}
// Retrieves the context passed into the constructor.
func (s *server) Context() interface{} {
return s.context
}
// Retrieves the state machine passed into the constructor.
func (s *server) StateMachine() StateMachine {
return s.stateMachine
}
// Retrieves the log path for the server.
func (s *server) LogPath() string {
return path.Join(s.path, "log")
}
// Retrieves the current state of the server.
func (s *server) State() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.state
}
// Sets the state of the server.
func (s *server) setState(state string) {
s.mutex.Lock()
defer s.mutex.Unlock()
// Temporarily store previous values.
prevState := s.state
prevLeader := s.leader
// Update state and leader.
s.state = state
if state == Leader {
s.leader = s.Name()
s.syncedPeer = make(map[string]bool)
}
// Dispatch state and leader change events.
s.DispatchEvent(newEvent(StateChangeEventType, s.state, prevState))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
// Retrieves the current term of the server.
func (s *server) Term() uint64 {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.currentTerm
}
// Retrieves the current commit index of the server.
func (s *server) CommitIndex() uint64 {
s.log.mutex.RLock()
defer s.log.mutex.RUnlock()
return s.log.commitIndex
}
// Retrieves the name of the candidate this server voted for in this term.
func (s *server) VotedFor() string {
return s.votedFor
}
// Retrieves whether the server's log has no entries.
func (s *server) IsLogEmpty() bool {
return s.log.isEmpty()
}
// A list of all the log entries. This should only be used for debugging purposes.
func (s *server) LogEntries() []*LogEntry {
s.log.mutex.RLock()
defer s.log.mutex.RUnlock()
return s.log.entries
}
// A reference to the command name of the last entry.
func (s *server) LastCommandName() string {
return s.log.lastCommandName()
}
// Get the state of the server for debugging
func (s *server) GetState() string {
s.mutex.RLock()
defer s.mutex.RUnlock()
return fmt.Sprintf("Name: %s, State: %s, Term: %v, CommitedIndex: %v ", s.name, s.state, s.currentTerm, s.log.commitIndex)
}
// Check if the server is promotable
func (s *server) promotable() bool {
return s.log.currentIndex() > 0
}
//--------------------------------------
// Membership
//--------------------------------------
// Retrieves the number of member servers in the consensus.
func (s *server) MemberCount() int {
s.mutex.RLock()
defer s.mutex.RUnlock()
return len(s.peers) + 1
}
// Retrieves the number of servers required to make a quorum.
func (s *server) QuorumSize() int {
return (s.MemberCount() / 2) + 1
}
//--------------------------------------
// Election timeout
//--------------------------------------
// Retrieves the election timeout.
func (s *server) ElectionTimeout() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.electionTimeout
}
// Sets the election timeout.
func (s *server) SetElectionTimeout(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.electionTimeout = duration
}
//--------------------------------------
// Heartbeat timeout
//--------------------------------------
// Retrieves the heartbeat timeout.
func (s *server) HeartbeatInterval() time.Duration {
s.mutex.RLock()
defer s.mutex.RUnlock()
return s.heartbeatInterval
}
// Sets the heartbeat timeout.
func (s *server) SetHeartbeatInterval(duration time.Duration) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.heartbeatInterval = duration
for _, peer := range s.peers {
peer.setHeartbeatInterval(duration)
}
}
//------------------------------------------------------------------------------
//
// Methods
//
//------------------------------------------------------------------------------
//--------------------------------------
// Initialization
//--------------------------------------
// Reg the NOPCommand
func init() {
RegisterCommand(&NOPCommand{})
RegisterCommand(&DefaultJoinCommand{})
RegisterCommand(&DefaultLeaveCommand{})
}
// Start the raft server
// If log entries exist then allow promotion to candidate if no AEs received.
// If no log entries exist then wait for AEs from another node.
// If no log entries exist and a self-join command is issued then
// immediately become leader and commit entry.
func (s *server) Start() error {
// Exit if the server is already running.
if s.Running() {
return fmt.Errorf("raft.Server: Server already running[%v]", s.state)
}
if err := s.Init(); err != nil {
return err
}
// stopped needs to be allocated each time server starts
// because it is closed at `Stop`.
s.stopped = make(chan bool)
s.setState(Follower)
// If no log entries exist then
// 1. wait for AEs from another node
// 2. wait for self-join command
// to set itself promotable
if !s.promotable() {
s.debugln("start as a new raft server")
// If log entries exist then allow promotion to candidate
// if no AEs received.
} else {
s.debugln("start from previous saved state")
}
debugln(s.GetState())
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
s.loop()
}()
return nil
}
// Init initializes the raft server.
// If there is no previous log file under the given path, Init() will create an empty log file.
// Otherwise, Init() will load in the log entries from the log file.
func (s *server) Init() error {
if s.Running() {
return fmt.Errorf("raft.Server: Server already running[%v]", s.state)
}
// Server has been initialized or server was stopped after initialized
// If log has been initialized, we know that the server was stopped after
// running.
if s.state == Initialized || s.log.initialized {
s.state = Initialized
return nil
}
// Create snapshot directory if it does not exist
err := os.Mkdir(path.Join(s.path, "snapshot"), 0700)
if err != nil && !os.IsExist(err) {
s.debugln("raft: Snapshot dir error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
if err := s.readConf(); err != nil {
s.debugln("raft: Conf file error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Initialize the log and load it up.
if err := s.log.open(s.LogPath()); err != nil {
s.debugln("raft: Log error: ", err)
return fmt.Errorf("raft: Initialization error: %s", err)
}
// Update the term to the last term in the log.
_, s.currentTerm = s.log.lastInfo()
s.state = Initialized
return nil
}
// Shuts down the server.
func (s *server) Stop() {
if s.State() == Stopped {
return
}
close(s.stopped)
// make sure all goroutines have stopped before we close the log
s.routineGroup.Wait()
s.log.close()
s.setState(Stopped)
}
// Checks if the server is currently running.
func (s *server) Running() bool {
s.mutex.RLock()
defer s.mutex.RUnlock()
return (s.state != Stopped && s.state != Initialized)
}
//--------------------------------------
// Term
//--------------------------------------
// updates the current term for the server. This is only used when a larger
// external term is found.
func (s *server) updateCurrentTerm(term uint64, leaderName string) {
_assert(term > s.currentTerm,
"upadteCurrentTerm: update is called when term is not larger than currentTerm")
// Store previous values temporarily.
prevTerm := s.currentTerm
prevLeader := s.leader
// set currentTerm = T, convert to follower (§5.1)
// stop heartbeats before step-down
if s.state == Leader {
for _, peer := range s.peers {
peer.stopHeartbeat(false)
}
}
// update the term and clear vote for
if s.state != Follower {
s.setState(Follower)
}
s.mutex.Lock()
s.currentTerm = term
s.leader = leaderName
s.votedFor = ""
s.mutex.Unlock()
// Dispatch change events.
s.DispatchEvent(newEvent(TermChangeEventType, s.currentTerm, prevTerm))
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
}
//--------------------------------------
// Event Loop
//--------------------------------------
// ________
// --|Snapshot| timeout
// | -------- ______
// recover | ^ | |
// snapshot / | |snapshot | |
// higher | | v | recv majority votes
// term | -------- timeout ----------- -----------
// |-> |Follower| ----------> | Candidate |--------------------> | Leader |
// -------- ----------- -----------
// ^ higher term/ | higher term |
// | new leader | |
// |_______________________|____________________________________ |
// The main event loop for the server
func (s *server) loop() {
defer s.debugln("server.loop.end")
state := s.State()
for state != Stopped {
s.debugln("server.loop.run ", state)
switch state {
case Follower:
s.followerLoop()
case Candidate:
s.candidateLoop()
case Leader:
s.leaderLoop()
case Snapshotting:
s.snapshotLoop()
}
state = s.State()
}
}
// Sends an event to the event loop to be processed. The function will wait
// until the event is actually processed before returning.
func (s *server) send(value interface{}) (interface{}, error) {
if !s.Running() {
return nil, StopError
}
event := &ev{target: value, c: make(chan error, 1)}
select {
case s.c <- event:
case <-s.stopped:
return nil, StopError
}
select {
case <-s.stopped:
return nil, StopError
case err := <-event.c:
return event.returnValue, err
}
}
func (s *server) sendAsync(value interface{}) {
if !s.Running() {
return
}
event := &ev{target: value, c: make(chan error, 1)}
// try a non-blocking send first
// in most cases, this should not be blocking
// avoid create unnecessary go routines
select {
case s.c <- event:
return
default:
}
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
select {
case s.c <- event:
case <-s.stopped:
}
}()
}
// The event loop that is run when the server is in a Follower state.
// Responds to RPCs from candidates and leaders.
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
func (s *server) followerLoop() {
since := time.Now()
electionTimeout := s.ElectionTimeout()
timeoutChan := afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
for s.State() == Follower {
var err error
update := false
select {
case <-s.stopped:
s.setState(Stopped)
return
case e := <-s.c:
switch req := e.target.(type) {
case JoinCommand:
//If no log entries exist and a self-join command is issued
//then immediately become leader and commit entry.
if s.log.currentIndex() == 0 && req.NodeName() == s.Name() {
s.debugln("selfjoin and promote to leader")
s.setState(Leader)
s.processCommand(req, e)
} else {
err = NotLeaderError
}
case *AppendEntriesRequest:
// If heartbeats get too close to the election timeout then send an event.
elapsedTime := time.Now().Sub(since)
if elapsedTime > time.Duration(float64(electionTimeout)*ElectionTimeoutThresholdPercent) {
s.DispatchEvent(newEvent(ElectionTimeoutThresholdEventType, elapsedTime, nil))
}
e.returnValue, update = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, update = s.processRequestVoteRequest(req)
case *SnapshotRequest:
e.returnValue = s.processSnapshotRequest(req)
default:
err = NotLeaderError
}
// Callback to event.
e.c <- err
case <-timeoutChan:
// only allow synced follower to promote to candidate
if s.promotable() {
s.setState(Candidate)
} else {
update = true
}
}
// Converts to candidate if election timeout elapses without either:
// 1.Receiving valid AppendEntries RPC, or
// 2.Granting vote to candidate
if update {
since = time.Now()
timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
}
}
}
// The event loop that is run when the server is in a Candidate state.
func (s *server) candidateLoop() {
// Clear leader value.
prevLeader := s.leader
s.leader = ""
if prevLeader != s.leader {
s.DispatchEvent(newEvent(LeaderChangeEventType, s.leader, prevLeader))
}
lastLogIndex, lastLogTerm := s.log.lastInfo()
doVote := true
votesGranted := 0
var timeoutChan <-chan time.Time
var respChan chan *RequestVoteResponse
for s.State() == Candidate {
if doVote {
// Increment current term, vote for self.
s.currentTerm++
s.votedFor = s.name
// Send RequestVote RPCs to all other servers.
respChan = make(chan *RequestVoteResponse, len(s.peers))
for _, peer := range s.peers {
s.routineGroup.Add(1)
go func(peer *Peer) {
defer s.routineGroup.Done()
peer.sendVoteRequest(newRequestVoteRequest(s.currentTerm, s.name, lastLogIndex, lastLogTerm), respChan)
}(peer)
}
// Wait for either:
// * Votes received from majority of servers: become leader
// * AppendEntries RPC received from new leader: step down.
// * Election timeout elapses without election resolution: increment term, start new election
// * Discover higher term: step down (§5.1)
votesGranted = 1
timeoutChan = afterBetween(s.ElectionTimeout(), s.ElectionTimeout()*2)
doVote = false
}
// If we received enough votes then stop waiting for more votes.
// And return from the candidate loop
if votesGranted == s.QuorumSize() {
s.debugln("server.candidate.recv.enough.votes")
s.setState(Leader)
return
}
// Collect votes from peers.
select {
case <-s.stopped:
s.setState(Stopped)
return
case resp := <-respChan:
if success := s.processVoteResponse(resp); success {
s.debugln("server.candidate.vote.granted: ", votesGranted)
votesGranted++
}
case e := <-s.c:
var err error
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
// Callback to event.
e.c <- err
case <-timeoutChan:
doVote = true
}
}
}
// The event loop that is run when the server is in a Leader state.
func (s *server) leaderLoop() {
logIndex, _ := s.log.lastInfo()
// Update the peers prevLogIndex to leader's lastLogIndex and start heartbeat.
s.debugln("leaderLoop.set.PrevIndex to ", logIndex)
for _, peer := range s.peers {
peer.setPrevLogIndex(logIndex)
peer.startHeartbeat()
}
// Commit a NOP after the server becomes leader. From the Raft paper:
// "Upon election: send initial empty AppendEntries RPCs (heartbeat) to
// each server; repeat during idle periods to prevent election timeouts
// (§5.2)". The heartbeats started above do the "idle" period work.
s.routineGroup.Add(1)
go func() {
defer s.routineGroup.Done()
s.Do(NOPCommand{})
}()
// Begin to collect response from followers
for s.State() == Leader {
var err error
select {
case <-s.stopped:
// Stop all peers before stop
for _, peer := range s.peers {
peer.stopHeartbeat(false)
}
s.setState(Stopped)
return
case e := <-s.c:
switch req := e.target.(type) {
case Command:
s.processCommand(req, e)
continue
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *AppendEntriesResponse:
s.processAppendEntriesResponse(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
}
// Callback to event.
e.c <- err
}
}
s.syncedPeer = nil
}
func (s *server) snapshotLoop() {
for s.State() == Snapshotting {
var err error
select {
case <-s.stopped:
s.setState(Stopped)
return
case e := <-s.c:
switch req := e.target.(type) {
case Command:
err = NotLeaderError
case *AppendEntriesRequest:
e.returnValue, _ = s.processAppendEntriesRequest(req)
case *RequestVoteRequest:
e.returnValue, _ = s.processRequestVoteRequest(req)
case *SnapshotRecoveryRequest:
e.returnValue = s.processSnapshotRecoveryRequest(req)
}
// Callback to event.
e.c <- err
}
}
}
//--------------------------------------
// Commands
//--------------------------------------
// Attempts to execute a command and replicate it. The function will return
// when the command has been successfully committed or an error has occurred.
func (s *server) Do(command Command) (interface{}, error) {
return s.send(command)
}
// Processes a command.
func (s *server) processCommand(command Command, e *ev) {
s.debugln("server.command.process")
// Create an entry for the command in the log.
entry, err := s.log.createEntry(s.currentTerm, command, e)
if err != nil {
s.debugln("server.command.log.entry.error:", err)
e.c <- err
return
}
if err := s.log.appendEntry(entry); err != nil {
s.debugln("server.command.log.error:", err)
e.c <- err
return
}
s.syncedPeer[s.Name()] = true
if len(s.peers) == 0 {
commitIndex := s.log.currentIndex()
s.log.setCommitIndex(commitIndex)
s.debugln("commit index ", commitIndex)
}
}
//--------------------------------------
// Append Entries
//--------------------------------------
// Appends zero or more log entry from the leader to this server.
func (s *server) AppendEntries(req *AppendEntriesRequest) *AppendEntriesResponse {
ret, _ := s.send(req)
resp, _ := ret.(*AppendEntriesResponse)
return resp
}
// Processes the "append entries" request.
func (s *server) processAppendEntriesRequest(req *AppendEntriesRequest) (*AppendEntriesResponse, bool) {
s.traceln("server.ae.process")
if req.Term < s.currentTerm {
s.debugln("server.ae.error: stale term")
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), false
}
if req.Term == s.currentTerm {
_assert(s.State() != Leader, "leader.elected.at.same.term.%d\n", s.currentTerm)
// step-down to follower when it is a candidate
if s.state == Candidate {
// change state to follower
s.setState(Follower)
}
// discover new leader when candidate
// save leader name when follower
s.leader = req.LeaderName
} else {
// Update term and leader.
s.updateCurrentTerm(req.Term, req.LeaderName)
}
// Reject if log doesn't contain a matching previous entry.
if err := s.log.truncate(req.PrevLogIndex, req.PrevLogTerm); err != nil {
s.debugln("server.ae.truncate.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Append entries to the log.
if err := s.log.appendEntries(req.Entries); err != nil {
s.debugln("server.ae.append.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Commit up to the commit index.
if err := s.log.setCommitIndex(req.CommitIndex); err != nil {
s.debugln("server.ae.commit.error: ", err)
return newAppendEntriesResponse(s.currentTerm, false, s.log.currentIndex(), s.log.CommitIndex()), true
}
// once the server appended and committed all the log entries from the leader
return newAppendEntriesResponse(s.currentTerm, true, s.log.currentIndex(), s.log.CommitIndex()), true
}
// Processes the "append entries" response from the peer. This is only
// processed when the server is a leader. Responses received during other
// states are dropped.
func (s *server) processAppendEntriesResponse(resp *AppendEntriesResponse) {
// If we find a higher term then change to a follower and exit.
if resp.Term() > s.Term() {
s.updateCurrentTerm(resp.Term(), "")
return
}
// panic response if it's not successful.
if !resp.Success() {
return
}