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mainwindow.h
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mainwindow.h
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/*
MabiMe Character Simulator - by Yai (Sophie N)
Email: sinoc300@gmail.com
Copyright (C) 2016
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTreeWidgetItem>
#include <QFuture>
#include "mabimeglwidget.h"
#include "PackReader/packmanager.h"
#include "model.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void close();
void show();
private slots:
void startTimer();
void cameraChange(CameraInfo camera);
void on_action_Options_triggered();
void on_action_Exit_MabiMe_triggered();
void onLayerCloseButtonClicked(QTreeWidgetItem *i);
void onLayerVisibilityButtonClicked(QTreeWidgetItem *i);
void repaintLayers();
void onLayerItemChanged(QTreeWidgetItem *current, QTreeWidgetItem *previous);
void on_b_move_layer_up_clicked();
void on_b_move_layer_down_clicked();
void on_s_zoom_sliderMoved(int position);
void on_s_zoom_valueChanged(int value);
void onLoadPackages();
void onLoadXMLUpdate(QString status, int current, int max);
void on_action_About_MabiMe_triggered();
void on_l_skin_colours_itemClicked(QListWidgetItem *item);
void on_l_eye_colours_itemClicked(QListWidgetItem *item);
void on_l_hair_colours_itemClicked(QListWidgetItem *item);
void on_b_set_skin_colour_clicked();
void on_b_set_eye_colour_clicked();
void on_b_set_hair_colour_clicked();
void on_l_category_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
private:
QFuture<bool> loadPackagesAction;
QFutureWatcher<bool> loadPackagesWatcher;
void insertPMG(QString modelName, QString PMG, QString FRM = "");
void loadPackages();
void populateSkinColourList();
void updateSelectedColours();
PackManager *p;
QTreeWidgetItem *selectedLayer;
Model *selectedModel = nullptr;
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H