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model.h
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model.h
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/*
MabiMe Character Simulator - by Yai (Sophie N)
Email: sinoc300@gmail.com
Copyright (C) 2016
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_H
#define MODEL_H
#include <QImage>
#include <QtOpenGL>
#include <QColor>
#include "PackReader/packmanager.h"
#include "PackReader/pmgreader.h"
#include "PackReader/frmreader.h"
#include "bone.h"
struct PMGTexture {
QString name;
QImage img;
GLuint texture = -1;
bool loaded = false;
};
struct ModelColours {
QColor hair, eye, skin;
};
struct PMGColours {
QColor shoe1, shoe2, shoe3;
QColor cloth1, cloth2, cloth3;
};
struct PMGModel {
QList<PMG::Mesh*> meshes;
QString name;
PMGReader pmgReader;
PMGColours colours;
};
class Model
{
public:
Model(PackManager *packManager, QString PMGpath, QString FRMpath = "");
Model();
~Model();
QList<PMGTexture> textures;
QList<PMGModel*> models;
Bone* findBone(QString boneName);
void addPMG(QString path);
void setName(QString name);
QList<PMG::Vertex*> vertices;
bool hasBoneTree();
QString getName();
bool isVisible = true;
Bone *getRootBone();
ModelColours colours;
private:
PackManager *packManager;
FRMReader frmReader;
QString name = "<null>";
Bone *boneTree = nullptr;
};
#endif // MODEL_H