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This could leverage the existing saveGame infrastructure, but also needs to store things like blockMaps, sim and phase cycles, and other pieces of internal state. Clearly I would also need the dual function that creates a game from such data.
The text was updated successfully, but these errors were encountered:
This could leverage the existing saveGame infrastructure, but also needs to store things like blockMaps, sim and phase cycles, and other pieces of internal state. Clearly I would also need the dual function that creates a game from such data.
The text was updated successfully, but these errors were encountered: