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in_memory_cache.go
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/
in_memory_cache.go
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package dataloader
import (
"context"
"sync"
)
// InMemoryCache is an in memory implementation of Cache interface.
// This simple implementation is well suited for
// a "per-request" dataloader (i.e. one that only lives
// for the life of an http request) but it's not well suited
// for long lived cached items.
type InMemoryCache[K comparable, V any] struct {
items map[K]Thunk[V]
mu sync.RWMutex
}
// NewCache constructs a new InMemoryCache
func NewCache[K comparable, V any]() *InMemoryCache[K, V] {
items := make(map[K]Thunk[V])
return &InMemoryCache[K, V]{
items: items,
}
}
// Set sets the `value` at `key` in the cache
func (c *InMemoryCache[K, V]) Set(_ context.Context, key K, value Thunk[V]) {
c.mu.Lock()
c.items[key] = value
c.mu.Unlock()
}
// Get gets the value at `key` if it exists, returns value (or nil) and bool
// indicating of value was found
func (c *InMemoryCache[K, V]) Get(_ context.Context, key K) (Thunk[V], bool) {
c.mu.RLock()
defer c.mu.RUnlock()
item, found := c.items[key]
if !found {
return nil, false
}
return item, true
}
// Delete deletes item at `key` from cache
func (c *InMemoryCache[K, V]) Delete(ctx context.Context, key K) bool {
if _, found := c.Get(ctx, key); found {
c.mu.Lock()
defer c.mu.Unlock()
delete(c.items, key)
return true
}
return false
}
// Clear clears the entire cache
func (c *InMemoryCache[K, V]) Clear() {
c.mu.Lock()
c.items = map[K]Thunk[V]{}
c.mu.Unlock()
}