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OnDemandList.js
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OnDemandList.js
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define([
'./List',
'./_StoreMixin',
'dojo/_base/declare',
'dojo/_base/lang',
'dojo/dom-construct',
'dojo/on',
'dojo/when',
'./util/misc'
], function (List, _StoreMixin, declare, lang, domConstruct, on, when, miscUtil) {
return declare([ List, _StoreMixin ], {
// summary:
// Extends List to include virtual scrolling functionality, querying a
// dojo/store instance for the appropriate range when the user scrolls.
// minRowsPerPage: Integer
// The minimum number of rows to request at one time.
minRowsPerPage: 25,
// maxRowsPerPage: Integer
// The maximum number of rows to request at one time.
maxRowsPerPage: 250,
// maxEmptySpace: Integer
// Defines the maximum size (in pixels) of unrendered space below the
// currently-rendered rows. Setting this to less than Infinity can be useful if you
// wish to limit the initial vertical scrolling of the grid so that the scrolling is
// not excessively sensitive. With very large grids of data this may make scrolling
// easier to use, albiet it can limit the ability to instantly scroll to the end.
maxEmptySpace: Infinity,
// bufferRows: Integer
// The number of rows to keep ready on each side of the viewport area so that the user can
// perform local scrolling without seeing the grid being built. Increasing this number can
// improve perceived performance when the data is being retrieved over a slow network.
bufferRows: 10,
// farOffRemoval: Integer
// Defines the minimum distance (in pixels) from the visible viewport area
// rows must be in order to be removed. Setting to Infinity causes rows
// to never be removed.
farOffRemoval: 2000,
// queryRowsOverlap: Integer
// Indicates the number of rows to overlap queries. This helps keep
// continuous data when underlying data changes (and thus pages don't
// exactly align)
queryRowsOverlap: 0,
// pagingMethod: String
// Method (from dgrid/util/misc) to use to either throttle or debounce
// requests. Default is "debounce" which will cause the grid to wait until
// the user pauses scrolling before firing any requests; can be set to
// "throttleDelayed" instead to progressively request as the user scrolls,
// which generally incurs more overhead but might appear more responsive.
pagingMethod: 'debounce',
// pagingDelay: Integer
// Indicates the delay (in milliseconds) imposed upon pagingMethod, to wait
// before paging in more data on scroll events. This can be increased to
// reduce client-side overhead or the number of requests sent to a server.
pagingDelay: miscUtil.defaultDelay,
// keepScrollPosition: Boolean
// When refreshing the list, controls whether the scroll position is
// preserved, or reset to the top. This can also be overridden for
// specific calls to refresh.
keepScrollPosition: false,
// rowHeight: Number
// Average row height, computed in renderQuery during the rendering of
// the first range of data.
rowHeight: 0,
postCreate: function () {
this.inherited(arguments);
var self = this;
// check visibility on scroll events
on(this.bodyNode, 'scroll',
miscUtil[this.pagingMethod](function (event) {
self._processScroll(event);
}, null, this.pagingDelay)
);
},
destroy: function () {
this.inherited(arguments);
if (this._refreshTimeout) {
clearTimeout(this._refreshTimeout);
}
},
renderQuery: function (query, options) {
// summary:
// Creates a preload node for rendering a query into, and executes the query
// for the first page of data. Subsequent data will be downloaded as it comes
// into view.
// query: Function
// Function to be called when requesting new data.
// options: Object?
// Optional object containing the following:
// * container: Container to build preload nodes within; defaults to this.contentNode
var self = this,
container = (options && options.container) || this.contentNode,
preload = {
query: query,
count: 0
},
preloadNode,
priorPreload = this.preload;
// Initial query; set up top and bottom preload nodes
var topPreload = {
node: domConstruct.create('div', {
className: 'dgrid-preload',
style: { height: '0' }
}, container),
count: 0,
query: query,
next: preload
};
topPreload.node.rowIndex = 0;
preload.node = preloadNode = domConstruct.create('div', {
className: 'dgrid-preload'
}, container);
preload.previous = topPreload;
// this preload node is used to represent the area of the grid that hasn't been
// downloaded yet
preloadNode.rowIndex = this.minRowsPerPage;
if (priorPreload) {
// the preload nodes (if there are multiple) are represented as a linked list, need to insert it
if ((preload.next = priorPreload.next) &&
// is this preload node below the prior preload node?
preloadNode.offsetTop >= priorPreload.node.offsetTop) {
// the prior preload is above/before in the linked list
preload.previous = priorPreload;
}
else {
// the prior preload is below/after in the linked list
preload.next = priorPreload;
preload.previous = priorPreload.previous;
}
// adjust the previous and next links so the linked list is proper
preload.previous.next = preload;
preload.next.previous = preload;
}
else {
this.preload = preload;
}
var loadingNode = domConstruct.create('div', {
className: 'dgrid-loading'
}, preloadNode, 'before'),
innerNode = domConstruct.create('div', {
className: 'dgrid-below'
}, loadingNode);
innerNode.innerHTML = this.loadingMessage;
// Establish query options, mixing in our own.
options = lang.mixin({ start: 0, count: this.minRowsPerPage },
'level' in query ? { queryLevel: query.level } : null);
// Protect the query within a _trackError call, but return the resulting collection
return this._trackError(function () {
var results = query(options);
// Render the result set
return self.renderQueryResults(results, preloadNode, options).then(function (trs) {
return results.totalLength.then(function (total) {
var trCount = trs.length,
parentNode = preloadNode.parentNode,
noDataNode = self.noDataNode;
if (self._rows) {
self._rows.min = 0;
self._rows.max = trCount === total ? Infinity : trCount - 1;
}
domConstruct.destroy(loadingNode);
if (!('queryLevel' in options)) {
self._total = total;
}
// now we need to adjust the height and total count based on the first result set
if (total === 0 && parentNode) {
if (noDataNode) {
domConstruct.destroy(noDataNode);
delete self.noDataNode;
}
self.noDataNode = noDataNode = domConstruct.create('div', {
className: 'dgrid-no-data',
innerHTML: self.noDataMessage
});
parentNode.insertBefore(noDataNode, self._getFirstRowSibling(parentNode));
}
var height = 0;
for (var i = 0; i < trCount; i++) {
height += self._calcRowHeight(trs[i]);
}
// only update rowHeight if we actually got results and are visible
if (trCount && height) {
self.rowHeight = height / trCount;
}
total -= trCount;
preload.count = total;
preloadNode.rowIndex = trCount;
if (total) {
preloadNode.style.height = Math.min(total * self.rowHeight, self.maxEmptySpace) + 'px';
}
else {
preloadNode.style.display = 'none';
}
if (self._previousScrollPosition) {
// Restore position after a refresh operation w/ keepScrollPosition
self.scrollTo(self._previousScrollPosition);
delete self._previousScrollPosition;
}
// Redo scroll processing in case the query didn't fill the screen,
// or in case scroll position was restored
return when(self._processScroll()).then(function () {
return trs;
});
});
}).otherwise(function (err) {
// remove the loadingNode and re-throw
domConstruct.destroy(loadingNode);
throw err;
});
});
},
refresh: function (options) {
// summary:
// Refreshes the contents of the grid.
// options: Object?
// Optional object, supporting the following parameters:
// * keepScrollPosition: like the keepScrollPosition instance property;
// specifying it in the options here will override the instance
// property's value for this specific refresh call only.
var self = this,
keep = (options && options.keepScrollPosition);
// Fall back to instance property if option is not defined
if (typeof keep === 'undefined') {
keep = this.keepScrollPosition;
}
// Store scroll position to be restored after new total is received
if (keep) {
this._previousScrollPosition = this.getScrollPosition();
}
this.inherited(arguments);
if (this._renderedCollection) {
// render the query
// renderQuery calls _trackError internally
return this.renderQuery(function (queryOptions) {
return self._renderedCollection.fetchRange({
start: queryOptions.start,
end: queryOptions.start + queryOptions.count
});
}).then(function () {
// Emit on a separate turn to enable event to be used consistently for
// initial render, regardless of whether the backing store is async
self._refreshTimeout = setTimeout(function () {
on.emit(self.domNode, 'dgrid-refresh-complete', {
bubbles: true,
cancelable: false,
grid: self
});
self._refreshTimeout = null;
}, 0);
});
}
},
resize: function () {
this.inherited(arguments);
this._processScroll();
},
cleanup: function () {
this.inherited(arguments);
this.preload = null;
},
renderQueryResults: function (results) {
var rows = this.inherited(arguments);
var collection = this._renderedCollection;
if (collection && collection.releaseRange) {
rows.then(function (resolvedRows) {
if (resolvedRows[0] && !resolvedRows[0].parentNode.tagName) {
// Release this range, since it was never actually rendered;
// need to wait until totalLength promise resolves, since
// Trackable only adds the range then to begin with
results.totalLength.then(function () {
collection.releaseRange(resolvedRows[0].rowIndex,
resolvedRows[resolvedRows.length - 1].rowIndex + 1);
});
}
});
}
return rows;
},
_getFirstRowSibling: function (container) {
// summary:
// Returns the DOM node that a new row should be inserted before
// when there are no other rows in the current result set.
// In the case of OnDemandList, this will always be the last child
// of the container (which will be a trailing preload node).
return container.lastChild;
},
_calcRowHeight: function (rowElement) {
// summary:
// Calculate the height of a row. This is a method so it can be overriden for
// plugins that add connected elements to a row, like the tree
var sibling = rowElement.nextSibling;
// If a next row exists, compare the top of this row with the
// next one (in case "rows" are actually rendering side-by-side).
// If no next row exists, this is either the last or only row,
// in which case we count its own height.
if (sibling && !/\bdgrid-preload\b/.test(sibling.className)) {
return sibling.offsetTop - rowElement.offsetTop;
}
return rowElement.offsetHeight;
},
lastScrollTop: 0,
_processScroll: function (evt) {
// summary:
// Checks to make sure that everything in the viewable area has been
// downloaded, and triggering a request for the necessary data when needed.
if (!this.rowHeight) {
return;
}
var grid = this,
scrollNode = grid.bodyNode,
// grab current visible top from event if provided, otherwise from node
visibleTop = (evt && evt.scrollTop) || this.getScrollPosition().y,
visibleBottom = scrollNode.offsetHeight + visibleTop,
priorPreload, preloadNode, preload = grid.preload,
lastScrollTop = grid.lastScrollTop,
requestBuffer = grid.bufferRows * grid.rowHeight,
searchBuffer = requestBuffer - grid.rowHeight, // Avoid rounding causing multiple queries
// References related to emitting dgrid-refresh-complete if applicable
lastRows,
preloadSearchNext = true;
// XXX: I do not know why this happens.
// munging the actual location of the viewport relative to the preload node by a few pixels in either
// direction is necessary because at least WebKit on Windows seems to have an error that causes it to
// not quite get the entire element being focused in the viewport during keyboard navigation,
// which means it becomes impossible to load more data using keyboard navigation because there is
// no more data to scroll to to trigger the fetch.
// 1 is arbitrary and just gets it to work correctly with our current test cases; don’t wanna go
// crazy and set it to a big number without understanding more about what is going on.
// wondering if it has to do with border-box or something, but changing the border widths does not
// seem to make it break more or less, so I do not know…
var mungeAmount = 1;
grid.lastScrollTop = visibleTop;
function removeDistantNodes(preload, distanceOff, traversal, below) {
// we check to see the the nodes are "far off"
var farOffRemoval = grid.farOffRemoval,
preloadNode = preload.node;
// by checking to see if it is the farOffRemoval distance away
if (distanceOff > 2 * farOffRemoval) {
// there is a preloadNode that is far off;
// remove rows until we get to in the current viewport
var row;
var nextRow = preloadNode[traversal];
var reclaimedHeight = 0;
var count = 0;
var toDelete = [];
var firstRowIndex = nextRow && nextRow.rowIndex;
var lastRowIndex;
while ((row = nextRow)) {
var rowHeight = grid._calcRowHeight(row);
if (reclaimedHeight + rowHeight + farOffRemoval > distanceOff ||
(nextRow.className.indexOf('dgrid-row') < 0 &&
nextRow.className.indexOf('dgrid-loading') < 0)) {
// we have reclaimed enough rows or we have gone beyond grid rows
break;
}
nextRow = row[traversal];
reclaimedHeight += rowHeight;
count += row.count || 1;
// Just do cleanup here, as we will do a more efficient node destruction in a setTimeout below
grid.removeRow(row, true);
toDelete.push(row);
if ('rowIndex' in row) {
lastRowIndex = row.rowIndex;
}
}
if (grid._renderedCollection.releaseRange &&
typeof firstRowIndex === 'number' && typeof lastRowIndex === 'number') {
// Note that currently child rows in Tree structures are never unrendered;
// this logic will need to be revisited when that is addressed.
// releaseRange is end-exclusive, and won't remove anything if start >= end.
if (below) {
grid._renderedCollection.releaseRange(lastRowIndex, firstRowIndex + 1);
}
else {
grid._renderedCollection.releaseRange(firstRowIndex, lastRowIndex + 1);
}
grid._rows[below ? 'max' : 'min'] = lastRowIndex;
if (grid._rows.max >= grid._total - 1) {
grid._rows.max = Infinity;
}
}
// now adjust the preloadNode based on the reclaimed space
preload.count += count;
if (below) {
preloadNode.rowIndex -= count;
adjustHeight(preload);
}
else {
// if it is above, we can calculate the change in exact row changes,
// which we must do to not mess with the scroll position
preloadNode.style.height = (preloadNode.offsetHeight + reclaimedHeight) + 'px';
}
// we remove the elements after expanding the preload node so that
// the contraction doesn't alter the scroll position
var trashBin = document.createElement('div');
for (var i = toDelete.length; i--;) {
trashBin.appendChild(toDelete[i]);
}
setTimeout(function () {
// we can defer the destruction until later
domConstruct.destroy(trashBin);
}, 1);
}
}
function adjustHeight(preload, noMax) {
preload.node.style.height = Math.min(preload.count * grid.rowHeight,
noMax ? Infinity : grid.maxEmptySpace) + 'px';
}
function traversePreload(preload, moveNext) {
// Skip past preloads that are not currently connected
do {
preload = moveNext ? preload.next : preload.previous;
} while (preload && !preload.node.offsetWidth);
return preload;
}
while (preload && !preload.node.offsetWidth) {
// skip past preloads that are not currently connected
preload = preload.previous;
}
// there can be multiple preloadNodes (if they split, or multiple queries are created),
// so we can traverse them until we find whatever is in the current viewport, making
// sure we don't backtrack
while (preload && preload !== priorPreload) {
priorPreload = grid.preload;
grid.preload = preload;
preloadNode = preload.node;
var preloadTop = preloadNode.offsetTop;
var preloadHeight;
if (visibleBottom + mungeAmount + searchBuffer < preloadTop) {
// the preload is below the line of sight
preload = traversePreload(preload, (preloadSearchNext = false));
}
else if (visibleTop - mungeAmount - searchBuffer >
(preloadTop + (preloadHeight = preloadNode.offsetHeight))) {
// the preload is above the line of sight
preload = traversePreload(preload, (preloadSearchNext = true));
}
else {
// the preload node is visible, or close to visible, better show it
var offset = ((preloadNode.rowIndex ? visibleTop - requestBuffer :
visibleBottom) - preloadTop) / grid.rowHeight;
var count = (visibleBottom - visibleTop + 2 * requestBuffer) / grid.rowHeight;
// utilize momentum for predictions
var momentum = Math.max(
Math.min((visibleTop - lastScrollTop) * grid.rowHeight, grid.maxRowsPerPage / 2),
grid.maxRowsPerPage / -2);
count += Math.min(Math.abs(momentum), 10);
if (preloadNode.rowIndex === 0) {
// at the top, adjust from bottom to top
offset -= count;
}
offset = Math.max(offset, 0);
if (offset < 10 && offset > 0 && count + offset < grid.maxRowsPerPage) {
// connect to the top of the preloadNode if possible to avoid excessive adjustments
count += Math.max(0, offset);
offset = 0;
}
count = Math.min(Math.max(count, grid.minRowsPerPage),
grid.maxRowsPerPage, preload.count);
if (count === 0) {
preload = traversePreload(preload, preloadSearchNext);
continue;
}
count = Math.ceil(count);
offset = Math.min(Math.floor(offset), preload.count - count);
var options = {};
preload.count -= count;
var beforeNode = preloadNode,
keepScrollTo, queryRowsOverlap = grid.queryRowsOverlap,
below = (preloadNode.rowIndex > 0 || preloadNode.offsetTop > visibleTop) && preload;
if (below) {
// add new rows below
var previous = preload.previous;
if (previous) {
removeDistantNodes(previous,
visibleTop - (previous.node.offsetTop + previous.node.offsetHeight),
'nextSibling');
if (offset > 0 && previous.node === preloadNode.previousSibling) {
// all of the nodes above were removed
offset = Math.min(preload.count, offset);
preload.previous.count += offset;
adjustHeight(preload.previous, true);
preloadNode.rowIndex += offset;
queryRowsOverlap = 0;
}
else {
count += offset;
}
preload.count -= offset;
}
options.start = preloadNode.rowIndex - queryRowsOverlap;
options.count = Math.min(count + queryRowsOverlap, grid.maxRowsPerPage);
preloadNode.rowIndex = options.start + options.count;
}
else {
// add new rows above
if (preload.next) {
// remove out of sight nodes first
removeDistantNodes(preload.next, preload.next.node.offsetTop - visibleBottom,
'previousSibling', true);
beforeNode = preloadNode.nextSibling;
if (beforeNode === preload.next.node) {
// all of the nodes were removed, can position wherever we want
preload.next.count += preload.count - offset;
preload.next.node.rowIndex = offset + count;
adjustHeight(preload.next);
preload.count = offset;
queryRowsOverlap = 0;
}
else {
keepScrollTo = true;
}
}
options.start = preload.count;
options.count = Math.min(count + queryRowsOverlap, grid.maxRowsPerPage);
}
if (keepScrollTo && beforeNode && beforeNode.offsetWidth) {
keepScrollTo = beforeNode.offsetTop;
}
adjustHeight(preload);
// use the query associated with the preload node to get the next "page"
if ('level' in preload.query) {
options.queryLevel = preload.query.level;
}
// Avoid spurious queries (ideally this should be unnecessary...)
if (!('queryLevel' in options) && (options.start > grid._total || options.count < 0)) {
continue;
}
// create a loading node as a placeholder while the data is loaded
var loadingNode = domConstruct.create('div', {
className: 'dgrid-loading',
style: { height: count * grid.rowHeight + 'px' }
}, beforeNode, 'before');
domConstruct.create('div', {
className: 'dgrid-' + (below ? 'below' : 'above'),
innerHTML: grid.loadingMessage
}, loadingNode);
loadingNode.count = count;
// Query now to fill in these rows.
grid._trackError(function () {
// Use function to isolate the variables in case we make multiple requests
// (which can happen if we need to render on both sides of an island of already-rendered rows)
(function (loadingNode, below, keepScrollTo) {
/* jshint maxlen: 122 */
var rangeResults = preload.query(options);
lastRows = grid.renderQueryResults(rangeResults, loadingNode, options).then(function (rows) {
var gridRows = grid._rows;
if (gridRows && !('queryLevel' in options) && rows.length) {
// Update relevant observed range for top-level items
if (below) {
if (gridRows.max <= gridRows.min) {
// All rows were removed; update start of rendered range as well
gridRows.min = rows[0].rowIndex;
}
gridRows.max = rows[rows.length - 1].rowIndex;
}
else {
if (gridRows.max <= gridRows.min) {
// All rows were removed; update end of rendered range as well
gridRows.max = rows[rows.length - 1].rowIndex;
}
gridRows.min = rows[0].rowIndex;
}
}
// can remove the loading node now
beforeNode = loadingNode.nextSibling;
domConstruct.destroy(loadingNode);
// beforeNode may have been removed if the query results loading node was removed
// as a distant node before rendering
if (keepScrollTo && beforeNode && beforeNode.offsetWidth) {
// if the preload area above the nodes is approximated based on average
// row height, we may need to adjust the scroll once they are filled in
// so we don't "jump" in the scrolling position
var pos = grid.getScrollPosition();
grid.scrollTo({
// Since we already had to query the scroll position,
// include x to avoid TouchScroll querying it again on its end.
x: pos.x,
y: pos.y + beforeNode.offsetTop - keepScrollTo,
// Don't kill momentum mid-scroll (for TouchScroll only).
preserveMomentum: true
});
}
rangeResults.totalLength.then(function (total) {
if (!('queryLevel' in options)) {
grid._total = total;
if (grid._rows && grid._rows.max >= grid._total - 1) {
grid._rows.max = Infinity;
}
}
if (below) {
// if it is below, we will use the total from the collection to update
// the count of the last preload in case the total changes as
// later pages are retrieved
// recalculate the count
below.count = total - below.node.rowIndex;
// readjust the height
adjustHeight(below);
}
});
// make sure we have covered the visible area
grid._processScroll();
return rows;
}, function (e) {
domConstruct.destroy(loadingNode);
throw e;
});
})(loadingNode, below, keepScrollTo);
});
preload = preload.previous;
}
}
// return the promise from the last render
return lastRows;
}
});
});