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TODO
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Material
glsl modifiers (geometry, fragment). -
3DSLoader
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MayaLoader
- resources -
BVHLoader
- GWT implementation, resources -
MMDLoader
- blender parser, spec -
WebGLRenderer interface for gl.readPixels. resource
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Support edge cases and UVs for Loop subdivision. (https://github.com/mrdoob/three.js/blob/master/examples/js/modifiers/SubdivisionModifier.js)
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BoxGeometry
'sBufferGeometry
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CylinderGeometry
'sBufferGeometry
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ExtrudeGeometry
'sBufferGeometry
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IcosahedronGeometry
'sBufferGeometry
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LatheGeometry
'sBufferGeometry
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OctahedronGeometry
'sBufferGeometry
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ParametricGeometry
'sBufferGeometry
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PolyhedronGeometry
'sBufferGeometry
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RingGeometry
'sBufferGeometry
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ShapeGeometry
'sBufferGeometry
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SphereGeometry
'sBufferGeometry
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TetrahedronGeometry
'sBufferGeometry
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TextGeometry
'sBufferGeometry
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TorusGeometry
'sBufferGeometry
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TorusKnotGeometry
'sBufferGeometry
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TubeGeometry
'sBufferGeometry
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JSONLoader
'sBufferGeometry
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ColladaLoader
'sBufferGeometry
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OBJLoader
'sBufferGeometry
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PLYLoader
'sBufferGeometry
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STLLoader
'sBufferGeometry
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VRMLLoader
'sBufferGeometry
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VTKLoader
'sBufferGeometry
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Projector
: Implement world space line clipping.