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To the Breakpoints window or tab after the Edit button for each register add two new buttons: "Enable Read Breakpoint" and "Enable Write Breakpoint".
When clicking on the "Enable Read Breakpoint" button the text of that button changes to "Disable Read Breakpoint" and when clicking on the "Enable Write Breakpoint" button the text changes to "Disable Write Breakpoint".
Clicking on the "Disable Read Breakpoint" button will change the text back to "Enable Read Breakpoint" and clicking on the "Disable Write Breakpoint" button will change the text back to "Enable Write Breakpoint".
If a write register breakpoint is enabled then the game pauses every time the value of the register changes in instructions like li, lui, ori, andi, xori, addiu, subiu, move, addu, subu, lb, lbu, lh, lhu, lw and etc.
If a read register breakpoint is enabled then the game pauses every time the value of the register is used in instructions like move, addu, subu, sb, sh, sw, beq, bne and etc.
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To the Breakpoints window or tab after the Edit button for each register add two new buttons: "Enable Read Breakpoint" and "Enable Write Breakpoint".
When clicking on the "Enable Read Breakpoint" button the text of that button changes to "Disable Read Breakpoint" and when clicking on the "Enable Write Breakpoint" button the text changes to "Disable Write Breakpoint".
Clicking on the "Disable Read Breakpoint" button will change the text back to "Enable Read Breakpoint" and clicking on the "Disable Write Breakpoint" button will change the text back to "Enable Write Breakpoint".
If a write register breakpoint is enabled then the game pauses every time the value of the register changes in instructions like
li
,lui
,ori
,andi
,xori
,addiu
,subiu
,move
,addu
,subu
,lb
,lbu
,lh
,lhu
,lw
and etc.If a read register breakpoint is enabled then the game pauses every time the value of the register is used in instructions like
move
,addu
,subu
,sb
,sh
,sw
,beq
,bne
and etc.Beta Was this translation helpful? Give feedback.
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