You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is not a bug per-se. But it's not intuitive. Since they key frame is never actually displayed in-game, we shouldn't insert it into an in-game asset. Additionally, we should modify the compilation code so that the colors in the key frame are not actually assigned to a palette. In most cases, this won't actually matter, since users are probably using a duplicate of 00.png for their key frame. However, some advanced users may want to use custom key frames with exotic colors, and Porytiles shouldn't force them to have a suboptimal palette allocation in this case.
The text was updated successfully, but these errors were encountered:
This is not a bug per-se. But it's not intuitive. Since they key frame is never actually displayed in-game, we shouldn't insert it into an in-game asset. Additionally, we should modify the compilation code so that the colors in the key frame are not actually assigned to a palette. In most cases, this won't actually matter, since users are probably using a duplicate of
00.png
for their key frame. However, some advanced users may want to use custom key frames with exotic colors, and Porytiles shouldn't force them to have a suboptimal palette allocation in this case.The text was updated successfully, but these errors were encountered: