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The animation system inserts the key frame into tiles.png #49

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grunt-lucas opened this issue Jul 12, 2024 · 0 comments
Open

The animation system inserts the key frame into tiles.png #49

grunt-lucas opened this issue Jul 12, 2024 · 0 comments
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@grunt-lucas
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This is not a bug per-se. But it's not intuitive. Since they key frame is never actually displayed in-game, we shouldn't insert it into an in-game asset. Additionally, we should modify the compilation code so that the colors in the key frame are not actually assigned to a palette. In most cases, this won't actually matter, since users are probably using a duplicate of 00.png for their key frame. However, some advanced users may want to use custom key frames with exotic colors, and Porytiles shouldn't force them to have a suboptimal palette allocation in this case.

@grunt-lucas grunt-lucas added the bug Something isn't working label Jul 12, 2024
@grunt-lucas grunt-lucas self-assigned this Jul 12, 2024
@grunt-lucas grunt-lucas added this to the Porytiles 2.x milestone Jan 2, 2025
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