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Achievement.php
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<?php
namespace Gstt\Achievements;
use Gstt\Achievements\Event\Unlocked as UnlockedEvent;
use Gstt\Achievements\Event\Progress as ProgressEvent;
use Gstt\Achievements\Model\AchievementDetails;
use Gstt\Achievements\Model\AchievementProgress;
use Illuminate\Database\Eloquent\Builder;
abstract class Achievement implements CanAchieve
{
/**
* The unique identifier for the achievement.
*
* @var string
*/
public $id;
/*
* The achievement name
*/
public $name = "Achievement";
/*
* A small description for the achievement
*/
public $description = "";
/**
* The amount of points required to unlock this achievement.
*/
public $points = 1;
/*
* Whether this is a secret achievement or not.
*/
public $secret = false;
/*
* The model class for this achievement.
*/
private $modelAttr = null;
/**
* Achievement constructor.
* Should add the achievement to the database.
*/
public function __construct()
{
$this->getModel();
}
/**
* Wrapper for AchievementDetail::all();
* Conveniently fetches all achievements stored in the database.
*/
public static function all(){
return AchievementDetails::all();
}
/**
* Gets the full class name.
*
* @return string
*/
public function getClassName()
{
return static::class;
}
/**
* Gets the amount of points needed to unlock the achievement.
*
* @return int
*/
public function getPoints()
{
return $this->points;
}
/**
* Gets the details class for this achievement.
*
* @return AchievementDetails
*/
public function getModel()
{
if(!is_null($this->modelAttr)){
return $this->modelAttr;
}
$model = AchievementDetails::where('class_name', $this->getClassName())->first();
if (is_null($model)) {
$model = new AchievementDetails();
$model->class_name = $this->getClassName();
}
if(config('achievements.auto_sync') || is_null($model->name)) {
$model->name = $this->name;
$model->description = $this->description;
$model->points = $this->points;
$model->secret = $this->secret;
// Syncs
$model->save();
}
$this->modelAttr = $model;
return $model;
}
/**
* Adds a specified amount of points to the achievement.
*
* @param mixed $achiever The entity that will add progress to this achievement
* @param int $points The amount of points to be added to this achievement
*/
public function addProgressToAchiever($achiever, $points = 1)
{
$progress = $this->getOrCreateProgressForAchiever($achiever);
if (!$progress->isUnlocked()) {
$progress->points = $progress->points + $points;
$progress->save();
}
}
/**
* Sets a specified amount of points to the achievement.
*
* @param mixed $achiever The entity that will add progress to this achievement
* @param int $points The amount of points to be added to this achievement
*/
public function setProgressToAchiever($achiever, $points)
{
$progress = $this->getOrCreateProgressForAchiever($achiever);
if (!$progress->isUnlocked()) {
$progress->points = $points;
$progress->save();
}
}
/**
* Gets the achiever's progress data for this achievement, or creates a new one if not existant
* @param \Illuminate\Database\Eloquent\Model $achiever
*
* @return AchievementProgress
*/
public function getOrCreateProgressForAchiever($achiever)
{
$className = $this->getAchieverClassName($achiever);
$achievementId = $this->getModel()->id;
$progress = AchievementProgress::where('achiever_type', $className)
->where('achievement_id', $achievementId)
->where('achiever_id', $achiever->id)
->first();
if (is_null($progress)) {
$progress = new AchievementProgress();
$progress->details()->associate($this->getModel());
$progress->achiever()->associate($achiever);
$progress->save();
}
return $progress;
}
/**
* Gets model morph name
*
* @param \Illuminate\Database\Eloquent\Model $achiever
* @return string
*/
protected function getAchieverClassName($achiever)
{
if ($achiever instanceof \Illuminate\Database\Eloquent\Model) {
return $achiever->getMorphClass();
}
return get_class($achiever);
}
/**
* Will be called when the achievement is unlocked.
*
* @param $progress
*/
public function whenUnlocked($progress)
{
}
/**
* Will be called when progress is made on the achievement.
*
* @param $progress
*/
public function whenProgress($progress)
{
}
/**
* Triggers the AchievementUnlocked Event.
*
* @param $progress
*/
public function triggerUnlocked($progress)
{
event(new UnlockedEvent($progress));
$this->whenUnlocked($progress);
}
/**
* Triggers the AchievementProgress Event.
*
* @param $progress
*/
public function triggerProgress($progress)
{
event(new ProgressEvent($progress));
$this->whenProgress($progress);
}
}