From b465ffebcc32689d87b80f7685db1b852692e30a Mon Sep 17 00:00:00 2001 From: pongo1231 Date: Sat, 9 Sep 2023 21:34:50 +0000 Subject: [PATCH] ChaosMod: Remove weird duplicated logic in "Lag" effect This must've occured from a merge conflict I guess? Not sure what happened here --- ChaosMod/Effects/db/Misc/MiscLag.cpp | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/ChaosMod/Effects/db/Misc/MiscLag.cpp b/ChaosMod/Effects/db/Misc/MiscLag.cpp index 09c681c45..04770fc25 100644 --- a/ChaosMod/Effects/db/Misc/MiscLag.cpp +++ b/ChaosMod/Effects/db/Misc/MiscLag.cpp @@ -49,23 +49,6 @@ static void OnTickLag() // save current camera heading to apply after teleporting float camHeading = GET_GAMEPLAY_CAM_RELATIVE_HEADING(); - for (const auto &pair : ms_ToTpVehs) - { - const Ped &ped = pair.first; - - Vector3 vel = GET_ENTITY_VELOCITY(ped); - float heading = GET_ENTITY_HEADING(ped); - - const Vector3 &tpPos = pair.second; - - SET_ENTITY_COORDS_NO_OFFSET(ped, tpPos.x, tpPos.y, tpPos.z, false, false, false); - - SET_ENTITY_HEADING(ped, heading); - SET_ENTITY_VELOCITY(ped, vel.x, vel.y, vel.z); - } - - ms_ToTpVehs.clear(); - for (const auto &pair : ms_ToTpVehs) { const Vehicle &veh = pair.first; @@ -88,8 +71,6 @@ static void OnTickLag() SET_ENTITY_VELOCITY(veh, vel.x, vel.y, vel.z); SET_VEHICLE_FORWARD_SPEED(veh, forwardSpeed); - - SET_VEHICLE_ENGINE_ON(veh, true, true, false); } ms_ToTpVehs.clear();