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TODO
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TODO
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In rough priority order, most to least important
* statuses (active effects)
- view/edit on character sheet
- apply via code (for macros)
- parameterisation - just in label initially?
- tint
- initially don't bother with rules effects
* macro apis
- gather/apply after optionally adjusting (miss tokens etc)
- statuses (via active events - needs parameterisation, tint, no rules effect initially)
- maybe duration?
- encounter power used state?
* compendium packs
- i've got the common powers in there, but nothing else
- core classes and roles? could prewrite macros. lots of effort. maybe licensing issues.
- monster traits for gm
- entire sample monsters?
* reconsider update on submit mode setting (latency issue)
* use qfa icons for powers - or replace everything with the new icon library
* use message core.initiativeRoll flag somehow (what we really need is for it to put a tag on the dice.. override Roll?)
* glossary improvements
- localizable
- world-editable
* structured character creation?
- make it easier for players to reuse elements
- initial setup, use compendia
- feat/role boost levels
- advances
- gm review?