We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I use Windows x64 version of Cadmium and when I try to open my Chip-8 folder (with 753 files!) the emulator crashes. Here is the log
[2024-05-01T03:06:26.571Z][INFO] : Initializing raylib 4.6-dev [2024-05-01T03:06:26.571Z][INFO] : Supported raylib modules: [2024-05-01T03:06:26.571Z][INFO] : > rcore:..... loaded (mandatory) [2024-05-01T03:06:26.571Z][INFO] : > rlgl:...... loaded (mandatory) [2024-05-01T03:06:26.571Z][INFO] : > rshapes:... loaded (optional) [2024-05-01T03:06:26.571Z][INFO] : > rtextures:. loaded (optional) [2024-05-01T03:06:26.571Z][INFO] : > rtext:..... loaded (optional) [2024-05-01T03:06:26.571Z][INFO] : > rmodels:... loaded (optional) [2024-05-01T03:06:26.571Z][INFO] : > raudio:.... loaded (optional) [2024-05-01T03:06:26.955Z][INFO] : DISPLAY: Device initialized successfully [2024-05-01T03:06:26.955Z][INFO] : > Display size: 1920 x 1080 [2024-05-01T03:06:26.958Z][INFO] : > Screen size: 512 x 420 [2024-05-01T03:06:26.958Z][INFO] : > Render size: 512 x 420 [2024-05-01T03:06:26.958Z][INFO] : > Viewport offsets: 0, 0 [2024-05-01T03:06:26.962Z][INFO] : GLAD: OpenGL extensions loaded successfully [2024-05-01T03:06:26.962Z][INFO] : GL: Supported extensions count: 386 [2024-05-01T03:06:26.962Z][INFO] : GL: OpenGL device information: [2024-05-01T03:06:26.962Z][INFO] : > Vendor: NVIDIA Corporation [2024-05-01T03:06:26.962Z][INFO] : > Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2 [2024-05-01T03:06:26.962Z][INFO] : > Version: 3.3.0 NVIDIA 552.12 [2024-05-01T03:06:26.962Z][INFO] : > GLSL: 3.30 NVIDIA via Cg compiler [2024-05-01T03:06:26.962Z][INFO] : GL: VAO extension detected, VAO functions loaded successfully [2024-05-01T03:06:26.962Z][INFO] : GL: NPOT textures extension detected, full NPOT textures supported [2024-05-01T03:06:26.962Z][INFO] : GL: DXT compressed textures supported [2024-05-01T03:06:26.962Z][INFO] : GL: ETC2/EAC compressed textures supported [2024-05-01T03:06:26.962Z][INFO] : TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:26.962Z][INFO] : TEXTURE: [ID 1] Default texture loaded successfully [2024-05-01T03:06:26.963Z][INFO] : SHADER: [ID 1] Vertex shader compiled successfully [2024-05-01T03:06:26.963Z][INFO] : SHADER: [ID 2] Fragment shader compiled successfully [2024-05-01T03:06:26.964Z][INFO] : SHADER: [ID 3] Program shader loaded successfully [2024-05-01T03:06:26.964Z][INFO] : SHADER: [ID 3] Default shader loaded successfully [2024-05-01T03:06:26.964Z][INFO] : RLGL: Render batch vertex buffers loaded successfully in RAM (CPU) [2024-05-01T03:06:26.966Z][INFO] : RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU) [2024-05-01T03:06:26.966Z][INFO] : RLGL: Default OpenGL state initialized successfully [2024-05-01T03:06:26.969Z][INFO] : TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps) [2024-05-01T03:06:26.969Z][INFO] : FONT: Default font loaded successfully (224 glyphs) [2024-05-01T03:06:27.006Z][INFO] : AUDIO: Device initialized successfully [2024-05-01T03:06:27.006Z][INFO] : > Backend: miniaudio / WASAPI [2024-05-01T03:06:27.006Z][INFO] : > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point [2024-05-01T03:06:27.006Z][INFO] : > Channels: 2 -> 2 [2024-05-01T03:06:27.006Z][INFO] : > Sample rate: 48000 -> 48000 [2024-05-01T03:06:27.006Z][INFO] : > Periods size: 1440 [2024-05-01T03:06:27.006Z][INFO] : STREAM: Initialized successfully (44100 Hz, 16 bit, Mono) [2024-05-01T03:06:27.006Z][INFO] : TIMER: Target time per frame: 16.667 milliseconds [2024-05-01T03:06:27.006Z][INFO] : TEXTURE: [ID 3] Texture loaded successfully (512x420 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.006Z][INFO] : TEXTURE: [ID 1] Depth renderbuffer loaded successfully (32 bits) [2024-05-01T03:06:27.008Z][INFO] : FBO: [ID 1] Framebuffer object created successfully [2024-05-01T03:06:27.009Z][INFO] : TEXTURE: [ID 4] Texture loaded successfully (256x256 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.010Z][INFO] : TEXTURE: [ID 5] Texture loaded successfully (256x192 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : TEXTURE: [ID 6] Texture loaded successfully (256x512 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : TEXTURE: [ID 7] Texture loaded successfully (256x192 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : IMAGE: Data loaded successfully (128x64 | R8G8B8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : IMAGE: Data loaded successfully (128x24 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : TEXTURE: [ID 8] Texture loaded successfully (40x40 | R8G8B8A8 | 1 mipmaps) [2024-05-01T03:06:27.012Z][INFO] : TEXTURE: [ID 2] Depth renderbuffer loaded successfully (32 bits) [2024-05-01T03:06:27.013Z][INFO] : FBO: [ID 2] Framebuffer object created successfully [2024-05-01T03:06:27.017Z][INFO] : TEXTURE: [ID 9] Texture loaded successfully (128x64 | R8G8B8 | 1 mipmaps) [2024-05-01T03:06:27.018Z][INFO] : Loading known file with sha1: 607c4f7f4e4dce9f99d96b3182bfe7e88bb090ee
The text was updated successfully, but these errors were encountered:
That should not happen! Thanks for the report, will look into it after work.
PS: Is that a release binary (so v1.1.8) or did you build one from HEAD yourself?
Sorry, something went wrong.
Is a release binary
No branches or pull requests
I use Windows x64 version of Cadmium and when I try to open my Chip-8 folder (with 753 files!) the emulator crashes. Here is the log
The text was updated successfully, but these errors were encountered: