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keyboard.h
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keyboard.h
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/* keyboard.h: Routines for dealing with the Spectrum's keyboard
Copyright (c) 1999-2016 Philip Kendall
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#ifndef FUSE_KEYBOARD_H
#define FUSE_KEYBOARD_H
#include <libspectrum.h>
#include "input.h"
extern libspectrum_byte keyboard_default_value;
extern libspectrum_byte keyboard_return_values[8];
// A numeric identifier for each Spectrum key. Chosen to map to ASCII in most cases
typedef enum keyboard_key_name {
KEYBOARD_NONE = 0x00, // No key
KEYBOARD_space = 0x20,
KEYBOARD_0 = 0x30,
KEYBOARD_1,
KEYBOARD_2,
KEYBOARD_3,
KEYBOARD_4,
KEYBOARD_5,
KEYBOARD_6,
KEYBOARD_7,
KEYBOARD_8,
KEYBOARD_9,
KEYBOARD_a = 0x61,
KEYBOARD_b,
KEYBOARD_c,
KEYBOARD_d,
KEYBOARD_e,
KEYBOARD_f,
KEYBOARD_g,
KEYBOARD_h,
KEYBOARD_i,
KEYBOARD_j,
KEYBOARD_k,
KEYBOARD_l,
KEYBOARD_m,
KEYBOARD_n,
KEYBOARD_o,
KEYBOARD_p,
KEYBOARD_q,
KEYBOARD_r,
KEYBOARD_s,
KEYBOARD_t,
KEYBOARD_u,
KEYBOARD_v,
KEYBOARD_w,
KEYBOARD_x,
KEYBOARD_y,
KEYBOARD_z,
KEYBOARD_Enter = 0x100,
KEYBOARD_Caps,
KEYBOARD_Symbol,
// Used by the configuration code to signify that a real joystick fire
// button should map to the emulated joystick fire button
KEYBOARD_JOYSTICK_FIRE = 0x1000,
} keyboard_key_name;
void keyboard_register_startup(void);
libspectrum_byte keyboard_read(libspectrum_byte porth);
void keyboard_press(keyboard_key_name key);
void keyboard_release(keyboard_key_name key);
int keyboard_release_all(void);
// Which Spectrum keys should be emulated as pressed when each input layer key is pressed
typedef struct keyboard_spectrum_keys_t {
keyboard_key_name key1,key2;
} keyboard_spectrum_keys_t;
const keyboard_spectrum_keys_t *keyboard_get_spectrum_keys(input_key keysym);
// The mapping from UI layer keysyms to Fuse input layer keysyms
typedef struct keysyms_map_t {
// FIXME: this should really be the UI specific type used for keysyms
libspectrum_dword ui;
input_key fuse;
} keysyms_map_t;
extern keysyms_map_t keysyms_map[];
input_key keysyms_remap(libspectrum_dword ui_keysym);
const char *keyboard_key_text(keyboard_key_name key);
// Simulate what would be returned by the ULA if it is read from with
// the high byte of the port as "porth" and "key" is pressed
libspectrum_byte keyboard_simulate_keypress(libspectrum_byte porth, keyboard_key_name key);
#endif // #ifndef FUSE_KEYBOARD_H