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Unity-HierarchyHelper

The fastest way to create Unity Hierarchy GUI items ever.

  • Author: Gyd Tseng
  • Email: kingterrygyd@gmail.com
  • Twitter: @kingterrygyd
  • Facebook: facebook.com/barbariangyd
  • Donation: Donate with PayPal button

Installation

Download and copy the folder Assets/HierarchyHelper/ to your project. (Optional) Download and copy the folder Assets/HierarchyHelperImplementations/ to your project.

Add issues if you wanna request new implementations

QuickStart

Enable Hierarchy Helper System

1. press Tools/HierarchyHelper/Open Setting Window to open Setting Window
2. toggle Enable Helper Sytem

Create A GUI Function for a Component

1. Create a method without args, ex: public void DrawHelper( )
2. add property to the method [HelperInfoAttribute( "categroyName", priority )]

Create A GUI Function for a non-Component

1. Create a static method with an arg of GameObject, ex: public static void DrawHelper( GameObject obj )
2. add property to the method [HelperInfoAttribute( "categroyName2", priority )]

Important

Use HierarchyHelperManager.GetControlRect( width ) to get the correct DrawRect for your draw method.

Examples

Download and copy the folder Assets/HierarchyHelperExmaples/ to your project.

FAQ

1. Why my helperUIs coverd each other?
A: Use HierarchyHelperManager.GetControlRect( width ) to get the correct DrawRect to draw.

2. How to prevent my helperUIs covered by plugin's hierarchy gui items?
A: Assign HierarchyHelperManager.CalculateOffset and calculate how many offsets you need for them.

3. Could I add more the one Draw method in one class?
A: YES.

Support

Email Me, Let's talk :)

Contributing

Your contribution will be licensed under the MIT license for this project.