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Screen.h
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Screen.h
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#pragma once
#include <cstdint>
#include "displayapp/TouchEvents.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
template <class T> class DirtyValue {
public:
DirtyValue() = default; // Use NSDMI
explicit DirtyValue(T const& v) : value {v} {
} // Use MIL and const-lvalue-ref
bool IsUpdated() {
if (this->isUpdated) {
this->isUpdated = false;
return true;
}
return false;
}
T const& Get() {
this->isUpdated = false;
return value;
} // never expose a non-const lvalue-ref
DirtyValue& operator=(const T& other) {
if (this->value != other) {
this->value = other;
this->isUpdated = true;
}
return *this;
}
private:
T value {}; // NSDMI - default initialise type
bool isUpdated {true}; // NSDMI - use brace initialisation
};
class Screen {
private:
virtual void Refresh() {
}
public:
explicit Screen(DisplayApp* app) : app {app} {
}
virtual ~Screen() = default;
static void RefreshTaskCallback(lv_task_t* task);
bool IsRunning() const {
return running;
}
/** @return false if the button hasn't been handled by the app, true if it has been handled */
virtual bool OnButtonPushed() {
return false;
}
/** @return false if the event hasn't been handled by the app, true if it has been handled */
// Returning true will cancel lvgl tap
virtual bool OnTouchEvent(TouchEvents event) {
return false;
}
virtual bool OnTouchEvent(uint16_t x, uint16_t y) {
return false;
}
protected:
DisplayApp* app;
bool running = true;
};
}
}
}