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Steps.h
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Steps.h
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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Steps : public Screen {
public:
Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings& settingsController);
~Steps() override;
void Refresh() override;
void lapBtnEventHandler(lv_event_t event);
private:
Controllers::MotionController& motionController;
Controllers::Settings& settingsController;
uint32_t currentTripSteps = 0;
lv_obj_t* lSteps;
lv_obj_t* stepsArc;
lv_obj_t* resetBtn;
lv_obj_t* resetButtonLabel;
lv_obj_t* tripLabel;
uint32_t stepsCount;
lv_task_t* taskRefresh;
};
}
}
}