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Magic Set Editor 2

Magic Set Editor, or MSE for short, is a program with which you can design your own cards for popular trading card games. MSE can then generate images of those cards that you can print or upload to the internet. Magic Set Editor also has a statistics window that will give useful information about your set, like the average mana cost, number of rares, etc. When you have finished your set, you can export it to an HTML file to use on the Internet, or to Apprentice or CCG Lackey so you can play with your cards online.

More information on https://magicseteditor.boards.net/

Dependencies

The code depends on

  • wxWidgets >= 3.0
  • boost
  • hunspell

Building on Windows with Visual Studio

On windows, the program can be compiled with Visual Studio (recommended) or with mingw-gcc.

  • VS instructions up-to-date as of April 2024
  • Download and install Visual Studio Community Edition
  • Download and install vcpkg
  • Use vcpkg to install pkgconf, wxwidgets, boost, hunspell

=======

.\vcpkg install pkgconf wxwidgets boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator hunspell --triplet=x64-windows-static

and/or

.\vcpkg install pkgconf wxwidgets boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator hunspell --triplet=x86-windows-static

then, regardless of your choice

.\vcpkg integrate install
  • Then just use "Open Folder" from inside visual studio to open the Magic Set Editor source code root folder.
  • Select the configuration that you want to build (probably release x64-windows-static).

configuration

  • To build the app go to Build menu > build magicseteditor.exe

Notes:

  • You will most likely get a message about being unable to open hunspell-1.7.lib because pkgconf forgets to add the actual path to HUNSPELL_LIBRARIES. If so, uncomment the noted line in CMakeLists.txt (line 31) and point it to the root vcpkg installation to find the correct hunspell-1.7.lib file.

  • You may need to work around this bug by replacing $VCPATH\IDE\CommonExtensions\Microsoft\CMake\CMake\share\cmake-3.16\Modules\FindwxWidgets.cmake with the file from https://github.com/CaeruleusAqua/vcpkg-wx-find ($VCPATH is usually C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7)

  • vcpkg by default installs 32 bit versions of libraries, use vcpkg install PACKAGENAME --triplet=x64-windows if you want to enable a 64 bit build.

  • Similarly, to use a static build, use vcpkg install PACKAGENAME --triplet=x32-windows or vcpkg install PACKAGENAME -triplet=x64-windows-static.

For running tests you will also need to

  • Download and install perl (For example Strawberry perl or using MSYS2) The tests can be run from inside visual studio

Building on Windows with GCC (MSYS2)

  • Download and install msys2
  • Install a recent version of the gcc compiler, cmake, and wxWidgets libraries:
pacman -S mingw32/mingw-w64-i686-gcc
pacman -S mingw32/mingw-w64-i686-wxWidgets
pacman -S mingw32/mingw-w64-i686-boost
pacman -S mingw32/mingw-w64-i686-hunspell
pacman -S cmake

Use mingw64/mingw-w64-x86_64-... instead of for the 64bit build.

  • Build
cmake -G "MSYS Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build

Use CMAKE_BUILD_TYPE=Debug for a debug build.

Building on Linux

  • Install the dependencies; for example, on a Debian-based system:
sudo apt install g++
sudo apt install libboost-dev libwxgtk3.0-gtk3-dev libhunspell-dev

Then use cmake to build:

mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Use CMAKE_BUILD_TYPE=Debug for a debug build.

Building on FreeBSD

  • Install the dependencies:
sudo pkg install hunspell cmake wx30-gtk3 boost-all

Then use cmake to build:

mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Use CMAKE_BUILD_TYPE=Debug for a debug build.

Building on Mac OS

  • Install the dependencies; for example, using Homebrew: (Note: Tested with boost 1.84.0, wxmac (wxwidgets) 3.2.4, hunspell 1.7.2, cmake 3.28.3, dylibbundler 1.0.5.)
brew install boost wxwidgets hunspell cmake dylibbundler
  • Then use cmake to build:
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_APPLE_BUNDLE=1 ..
cmake --build .

Use CMAKE_BUILD_TYPE=Debug for a debug build.

  • Finally, copy the resources to a SharedSupport directory and run the executable:
mkdir magicseteditor.app/Contents/SharedSupport
cp -r ../resource magicseteditor.app/Contents/SharedSupport
open ./magicseteditor.app