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change location programmatically? #1
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Yes you can give each npc different position. also for now you can't use it with behaviour tree tasks like move to but I will do that too in the next times. Follow me, when I made it will can see that. for now unfortunately you can only give vector position. |
How can i do that? |
I haven't tried such situations, but I guess by creating vector variables and setting them to the component target position when your npc reaches the previous position. For example, initially give position A to the target location of the component, and when it reaches it, set the other variable, position B. However, you may not be able to do this in blueprint, it can be done in C++. I will set it and upload it again |
I forgot to start by saying: I just looked in blueprint and did not see the option. |
I did the first thing you said, but I couldn't do the 5.4 upgrade for now. |
Do you know an estimated date when you will be able to upgrade to version 5.4? |
I would like to know if I can spawn an npc and give a different location to each one, or on the contrary I would like it to follow the player, (like the basic Ai Move to and changing the destination for target actor).
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