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PlayerSplitParticles.tscn
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PlayerSplitParticles.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/spot.png" type="Texture" id=1]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.52766, 1 )
colors = PoolColorArray( 1, 1, 1, 0.25098, 1, 1, 1, 1, 1, 1, 1, 0.25098 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.508475 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
lifetime_randomness = 1.0
emission_shape = 2
emission_box_extents = Vector3( 20, 1, 1 )
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 20.0
initial_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = -40.0
scale = 0.03
scale_random = 0.03
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
[node name="PlayerSplitParticles" type="Particles2D"]
z_index = 7
emitting = false
amount = 48
one_shot = true
explosiveness = 1.0
randomness = 1.0
local_coords = false
process_material = SubResource( 5 )
texture = ExtResource( 1 )