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UnityShaderCompiler.sln
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UnityShaderCompiler.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityShaderCompilerIntercept", "UnityShaderCompilerTest\UnityShaderCompilerIntercept.csproj", "{CD8B0B99-62E7-4994-B024-001648CB0270}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OfflineShaderCompiler", "OfflineShaderCompiler\OfflineShaderCompiler.csproj", "{23CC1096-B173-4A86-856F-DB5826A8E0E5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GetPlatformTest", "GetPlatformTest\GetPlatformTest.csproj", "{91602B5E-E742-48C4-8D70-1D54A31C43F5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CD8B0B99-62E7-4994-B024-001648CB0270}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD8B0B99-62E7-4994-B024-001648CB0270}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD8B0B99-62E7-4994-B024-001648CB0270}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD8B0B99-62E7-4994-B024-001648CB0270}.Release|Any CPU.Build.0 = Release|Any CPU
{23CC1096-B173-4A86-856F-DB5826A8E0E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{23CC1096-B173-4A86-856F-DB5826A8E0E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{23CC1096-B173-4A86-856F-DB5826A8E0E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{23CC1096-B173-4A86-856F-DB5826A8E0E5}.Release|Any CPU.Build.0 = Release|Any CPU
{91602B5E-E742-48C4-8D70-1D54A31C43F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{91602B5E-E742-48C4-8D70-1D54A31C43F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{91602B5E-E742-48C4-8D70-1D54A31C43F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{91602B5E-E742-48C4-8D70-1D54A31C43F5}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal