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DemoQuadTree02.kt
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DemoQuadTree02.kt
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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.rectangleBatch
import org.openrndr.extra.noise.Random
import org.openrndr.extra.noise.gaussian
import org.openrndr.extra.quadtree.Quadtree
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
fun main() {
application {
configure {
width = 800
height = 800
title = "QuadTree"
}
program {
val box = Rectangle.fromCenter(Vector2(400.0), 750.0)
val points = (0 until 100).map {
Vector2.gaussian(box.center, Vector2(95.0), Random.rnd)
}
val quadTree = Quadtree<Vector2>(box) { it }
for (point in points) {
quadTree.insert(point)
}
val selected = points[3]
val radius = 40.0
val nearestQuery = quadTree.nearest(selected, radius)
val batch = drawer.rectangleBatch {
this.fill = null
this.stroke = ColorRGBa.GRAY
this.strokeWeight = 0.5
quadTree.batch(this)
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.rectangles(batch)
drawer.fill = ColorRGBa.PINK.opacify(0.7)
drawer.stroke = null
drawer.circles(points, 5.0)
nearestQuery?.let { (nearest, neighbours, nodes) ->
drawer.stroke = null
drawer.fill = ColorRGBa.YELLOW.opacify(0.2)
for (node in nodes) {
node.draw(drawer)
}
drawer.fill = ColorRGBa.GREEN.opacify(0.7)
drawer.circles(neighbours, 5.0)
drawer.fill = ColorRGBa.RED.opacify(0.9)
drawer.circle(nearest, 5.0)
drawer.fill = ColorRGBa.PINK
drawer.circle(selected, 5.0)
drawer.stroke = ColorRGBa.PINK
drawer.fill = null
drawer.circle(selected, radius)
}
}
}
}
}