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alien.py
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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""a class to represent a single alien in a fleet"""
def __init__(self,ai_settings,screen):
"""initializes the alien and sets its initial position"""
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
#load the alien image and setting its rectangular attribute
self.image=pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
#start each new alien near the top left corner of the screen
self.rect.x=self.rect.width
self.rect.y=self.rect.height
#store the aliens exact position in x coord
self.x=float(self.rect.x)
def blitme(self):
"""draws the alien on the screen at the current location"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""return true if alien is at the edge of the screen"""
screen_rect = self.screen.get_rect()
if self.rect.right>=screen_rect.right:
return True
#to find out if the alien is at the right edge and thus returning true if so
elif self.rect.left<=0:
return True
#to find out if the alien is at the left edge and thus returning true if so
def update(self):
"""move the alien right"""
self.x+=(self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
#alien position is tracked using this attribute which stores the decimal values
#now motion could be detected to both left and right as the speed factor id
# multiplied by fleet dir value
self.rect.x=self.x
#we then use self.x value to update aliens rect