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Client only pulls update allocations from server #731

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merged 5 commits into from
Feb 2, 2016

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dadgar
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@dadgar dadgar commented Feb 1, 2016

Previously the client would pull all its allocations whenever the modify index of an allocation that should be running on it changed.

This PR modifies the client to track how many updates have occurred locally to the running alloc and then only pulls a lightweight list of allocation ids to modify indexes from the server. It uses this to decide whether an updated version of the allocation needs to be pulled from the server.

This reduces network traffic when the client updates allocs to the server.

@dadgar dadgar force-pushed the f-reduce-client-alloc-pulls branch from 4fb09c4 to 4322509 Compare February 1, 2016 21:58
@dadgar dadgar force-pushed the f-reduce-client-alloc-pulls branch from f13c04d to 3b90539 Compare February 1, 2016 23:44
@@ -184,6 +187,8 @@ func (r *AllocRunner) DestroyContext() error {

// Alloc returns the associated allocation
func (r *AllocRunner) Alloc() *structs.Allocation {
r.allocLock.Lock()
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Why do we need to acquire a lock here? I don't see us mutating anything here. Does the caller expects the alloc to not change once it has? We should probably make a copy and return if that's the assumption, otherwise the alloc might change under the hood once the caller has it.

dadgar added a commit that referenced this pull request Feb 2, 2016
Client only pulls update allocations from server
@dadgar dadgar merged commit 04f48c5 into master Feb 2, 2016
@dadgar dadgar deleted the f-reduce-client-alloc-pulls branch February 2, 2016 21:26
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2 participants