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prop_reference.py
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prop_reference.py
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RELIQUARY_STATS = [
"FIGHT_PROP_CRITICAL",
"FIGHT_PROP_CRITICAL_HURT",
"FIGHT_PROP_HEAL_ADD",
"FIGHT_PROP_HEALED_ADD",
"FIGHT_PROP_CHARGE_EFFICIENCY",
"FIGHT_PROP_SHIELD_COST_MINUS_RATIO",
"FIGHT_PROP_FIRE_ADD_HURT",
"FIGHT_PROP_WATER_ADD_HURT",
"FIGHT_PROP_GRASS_ADD_HURT",
"FIGHT_PROP_ELEC_ADD_HURT",
"FIGHT_PROP_WIND_ADD_HURT",
"FIGHT_PROP_ICE_ADD_HURT",
"FIGHT_PROP_ROCK_ADD_HURT",
"FIGHT_PROP_PHYSICAL_ADD_HURT",
]
RARITY_REFERENCE = {
"1": "ONE_STAR",
"2": "TWO_STAR",
"3": "THREE_STAR",
"4": "FOUR_STAR",
"5": "FIVE_STAR",
}
ELEMENT_REFERENCE = {
"FIGHT_PROP_FIRE_ADD_HURT": "PYRO",
"FIGHT_PROP_WATER_ADD_HURT": "HYDRO",
"FIGHT_PROP_GRASS_ADD_HURT": "DENDRO",
"FIGHT_PROP_ELEC_ADD_HURT": "ELECTRO",
"FIGHT_PROP_WIND_ADD_HURT": "ANEMO",
"FIGHT_PROP_ICE_ADD_HURT": "CRYO",
"FIGHT_PROP_ROCK_ADD_HURT": "GEO",
"FIGHT_PROP_PHYSICAL_ADD_HURT": "PHYSICAL_ADD_HURT",
}
SUBST_ORDER = [
"FIGHT_PROP_CRITICAL",
"FIGHT_PROP_CRITICAL_HURT",
"FIGHT_PROP_ATTACK_PERCENT",
"FIGHT_PROP_ATTACK",
"FIGHT_PROP_DEFENSE_PERCENT",
"FIGHT_PROP_DEFENSE",
"FIGHT_PROP_HP_PERCENT",
"FIGHT_PROP_HP",
"FIGHT_PROP_ELEMENT_MASTERY",
"FIGHT_PROP_CHARGE_EFFICIENCY",
]