-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.js
117 lines (84 loc) · 2.47 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/**
* Module dependencies.
*/
var express = require('express');
var routes = require('./routes');
var user = require('./routes/user');
var http = require('http');
var path = require('path');
var app = express();
var cloak = require('cloak');
var Game = require('./classes/Game');
// all environments
app.set('port', process.env.PORT || 3000);
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'hjs');
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.json());
app.use(express.urlencoded());
app.use(express.methodOverride());
app.use(express.cookieParser('your secret here'));
app.use(express.session());
app.use(app.router);
app.use(express.static(path.join(__dirname, 'public')));
console.log('attempting to run cloak server...');
// development only
if ('development' == app.get('env')) {
app.use(express.errorHandler());
}
app.get('/', routes.index);
app.get('/solitaire', function(req, res) {
res.render('docs', { title: 'Solitaire Showdown' });
});
app.get('/test', function(req, res) {
});
var server = http.createServer(app).listen(app.get('port'), function(){
console.log('Express server listening on port ' + app.get('port'));
});
cloak.configure({
express: server,
autoCreateRooms: true,
minRoomMembers: 2,
defaultRoomSize: 2,
roomLife: null,
room: {
init: function() {
this.game = new Game();
this.game.init();
},
newMember: function(user) {
console.log('**************');
console.log('****GAME START ****');
console.log('**************');
console.log('game pack=', this.game.pack);
user.message('gameStarted', {
users: this.cloak.getUsers(true),
gameData: this.game
});
}
},
lobby : {
newMember: function(user)
{
console.log('>>>>>>>>>>>>>>>>>>>>>>>>>>>>>');
console.log('Lobby New Member :: Waiting for players', this.cloak.getUsers(true));
console.log('<<<<<<<<<<<<<<<<<<<<<<<<<<<<<');
//this.cloak.messageAll('getAllMembers', this.cloak.getUsers(true));
//user.cloak.getLobby().messageMembers('getAllMembers', user.cloak.getUsers());
}
},
messages: {
sendMove: function(arg, user) {
console.log('{RECEIVED} sendMoveObj ::', arg);
user.getRoom().game.move(arg);
},
draw3Cards: function(arg, user) {
user.getRoom().game.draw3Cards(arg);
},
sendObj: function(arg, user) {
console.log('{RECEIVED} sendObj ::', arg);
}
}
});
cloak.run();